我有一些Android附带的示例代码扭曲了位图图像(Bitmapmesh.java)。我想要在我的图像上放一个圆圈,它会产生鱼眼效果。我是android的新手,特别是图形,是否可以在bitmapmesh示例中创建此效果?
我不知道从哪里开始,所以任何指针都会受到赞赏。谁能给我一个关于所涉及内容的高级视图,例如我想首先在图像上放置一个圆圈。我之前将按钮放在图像上似乎浮动,这是通过使用相对布局然后添加子按钮来完成的。我现在要做的是不同的,可能会涉及调用一些onDraw方法?我也有一个算法来做失真,我只是不知道如何将它应用到图像。
下面是bitmapmesh代码。任何人都可以告诉我从哪里开始,即使它只是将圆圈放在图像上,然后我可以解决实现效果。
感谢垫
import java.io.BufferedInputStream; import java.io.DataInputStream; import java.io.File; import java.io.FileInputStream; import java.io.InputStream;
import android.content.Context; import android.graphics。; import android.os.Bundle; import android.os.Environment; import android.view。; import android.util.FloatMath;
公共类BitMapFishEye扩展了GraphicsActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static class SampleView extends View {
private static final int WIDTH = 20;
private static final int HEIGHT = 20;
private static final int COUNT = (WIDTH + 1) * (HEIGHT + 1);
private final Bitmap mBitmap;
private final float[] mVerts = new float[COUNT*2];
private final float[] mOrig = new float[COUNT*2];
private final Matrix mMatrix = new Matrix();
private final Matrix mInverse = new Matrix();
private File tempFile;
private byte[] imageArray;
private static void setXY(float[] array, int index, float x, float y) {
array[index*2 + 0] = x;
array[index*2 + 1] = y;
}
public SampleView(Context context) {
super(context);
setFocusable(true);
/* mBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.beach);*/
tempFile = new File(Environment.getExternalStorageDirectory().
getAbsolutePath() + "/"+"image.jpg");
imageArray = new byte[(int)tempFile.length()];
try{
InputStream is = new FileInputStream(tempFile);
BufferedInputStream bis = new BufferedInputStream(is);
DataInputStream dis = new DataInputStream(bis);
int i = 0;
while (dis.available() > 0) {
imageArray[i] = dis.readByte();
i++;
}
dis.close();
} catch (Exception e) {
e.printStackTrace();
}
BitmapFactory.Options bfo = new BitmapFactory.Options();
bfo.inSampleSize = 5;
mBitmap = BitmapFactory.decodeByteArray(imageArray, 0, imageArray.length, bfo);
float w = mBitmap.getWidth();
float h = mBitmap.getHeight();
// construct our mesh
int index = 0;
for (int y = 0; y <= HEIGHT; y++) {
float fy = h * y / HEIGHT;
for (int x = 0; x <= WIDTH; x++) {
float fx = w * x / WIDTH;
setXY(mVerts, index, fx, fy);
setXY(mOrig, index, fx, fy);
index += 1;
}
}
mMatrix.setTranslate(10, 10);
mMatrix.invert(mInverse);
}
@Override protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFCCCCCC);
canvas.concat(mMatrix);
canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, mVerts, 0,
null, 0, null);
}
private void warp(float cx, float cy) {
final float K = 10000;
float[] src = mOrig;
float[] dst = mVerts;
for (int i = 0; i < COUNT*2; i += 2) {
float x = src[i+0];
float y = src[i+1];
float dx = cx - x;
float dy = cy - y;
float dd = dx*dx + dy*dy;
float d = FloatMath.sqrt(dd);
float pull = K / (dd + 0.000001f);
pull /= (d + 0.000001f);
// android.util.Log.d("skia", "index " + i + " dist=" + d + " pull=" + pull);
if (pull >= 1) {
dst[i+0] = cx;
dst[i+1] = cy;
} else {
dst[i+0] = x + dx * pull;
dst[i+1] = y + dy * pull;
}
}
}
private int mLastWarpX = -9999; // don't match a touch coordinate
private int mLastWarpY;
@Override public boolean onTouchEvent(MotionEvent event) {
float[] pt = { event.getX(), event.getY() };
mInverse.mapPoints(pt);
int x = (int)pt[0];
int y = (int)pt[1];
if (mLastWarpX != x || mLastWarpY != y) {
mLastWarpX = x;
mLastWarpY = y;
warp(pt[0], pt[1]);
invalidate();
}
return true;
}
}
}