所以我有这段代码,它是使用航点使敌人向上然后向下,它确实有效,但是由于一个奇怪的原因,在航点之间进行一些循环之后,它一直到达无穷远,并通过顶部航点(wp0),为什么会这样???我一直在弄代码,但没有任何东西能得到适当的表现。
该代码用于具有运动刚体的NPC,它在空中“漂浮”,并且可以像在马里奥兄弟游戏中飞行的科帕斯一样上下浮动...
public GameObject[] myWaypoints;
float direction = 1f; //1 up, 0 stop. -1 down.
int _myWaypointIndex = 0; // used as index for My_Waypoints
float _moveTime;
float _vx = 0f;
bool _moving = true;
public float waitAtWaypointTime = 1f; // how long to wait at a waypoint
public bool loopWaypoints = true; // should it loop through the waypoints
void EnemyMovement()
{
// if there isn't anything in My_Waypoints
if ((myWaypoints.Length != 0) && (_moving))
{
// make sure the enemy is facing the waypoint (based on previous movement)
Flip(_vx);
// determine distance between waypoint and enemy
_vx = myWaypoints[_myWaypointIndex].transform.position.y - _transform.position.y;
direction = Mathf.Sign(myWaypoints[_myWaypointIndex].transform.position.y);
Debug.Log("Direction = " + direction);
// if the enemy is close enough to waypoint, make it's new target the next waypoint
if (Mathf.Abs(_vx) <= 0.05f)
{
Debug.Log("changin to the next waypoint");
// At waypoint so stop moving
_rigidbody.velocity = new Vector2(0, 0);
// increment to next index in array
_myWaypointIndex++;
Debug.Log("_myWaypointIndex = " + _myWaypointIndex);
Debug.Log("Length = " + myWaypoints.Length);
direction *= -1;
Debug.Log("New Direction = " + direction);
// reset waypoint back to 0 for looping
if (_myWaypointIndex >= myWaypoints.Length)
{
Debug.Log("True");
if (loopWaypoints)
{
_myWaypointIndex = 0;
}
else
{
_moving = false;
}
}
// setup wait time at current waypoint
_moveTime = Time.time + waitAtWaypointTime;
}
else
{
// enemy is moving
_animator.SetBool("Moving", true);
// Set the enemy's velocity to moveSpeed in the y direction.
_rigidbody.velocity = new Vector2(0.0f, _transform.localScale.y * moveSpeed * direction);
}
}
}
答案 0 :(得分:0)
我认为问题是,当您将_myWaypointIndex重置为0时,loopWaypoints在其他功能中,但是else并没有使NPC停止,因此也许会继续移动到下一个找不到它的航点索引尚未重置,因此_vx距离永远不会为0,请尝试检查loopWaypoints是否在需要时更改值,错误可能在那里。
if (loopWaypoints)
{
_myWaypointIndex = 0;
}
else
{
_moving = false;
//Stop the movment
moveSpeed = 0;
}
答案 1 :(得分:0)
也许: 如果敌人通过最后一个航点并且_vx> 0.05f,会发生什么?
它不会被抓住:
if (Mathf.Abs(_vx) <= 0.05f)
答案 2 :(得分:0)
问题在于,在Mathf.abs(_vx)<= 0.05f中,_vx值永远不会达到0.05f以下。
您应该做的是在航点上附加一个触发器,并在玩家接触该触发器时更改航点坐标。
或者这样做。
_vx = Mathf.Abs(myWaypoints
[_myWaypointIndex].
transform.position.y) -
Mathf.Abs(_transform.position.y);
//And then write.
if (_vx <= 0.5f)
// change coordinate.'''