我为我的网站采用了Java 1k演示草(http://labs.hyperandroid.com/js1k)。不幸的是,仅在Chrome中,草的闪烁非常强烈。既不在Firefox中,也不在MS Edge中。
我已经将代码更改为使用 requestAnimationFrame ,但无济于事。
我不知道该找些什么。为避免在Google Chrome浏览器中出现问题提供了任何帮助。
在初次发布后立即发表评论:与JSFiddle(https://jsfiddle.net/4sqpL1b9/)或我的网站相比,使用Chrome浏览器时在stackoverflow上的闪烁要少得多。我不明白这一点...
最后是针对我的情况的解决方案:1)在草叶的末尾添加2个像素(请参见变量“ tuneWidth”),然后2)按比例缩小画布2并缩小比例再次使用CSS调整为原始基础对象大小。这样可以减少Google Chrome浏览器中几乎完整的闪烁。至少对我来说足够好:-)。我更新了下面的代码段。
// Original version http://labs.hyperandroid.com/js1k
// 2019 MD: Modified for being an transparent overlay on top of HTML id "thisOverlay"
// w, d, thisOverlay, thisDay, thisMonth, thisDoy are set from the initiating HTML/PHP file
var grassId = "grass";
var callbackId = null;
var canvas = null;
var ctx = null;
var garden = null;
var gradient;
var grassBaseColor;
var grassSizeFactor;
var allColors = {
60:"00FF00", 64:"07FD01", 69:"0EFB02", 73:"15F903", 77:"1CF704", 82:"22F506", 86:"29F307", 91:"2FF208",
95:"35F009", 99:"3BEE0A",104:"41EC0B",108:"47EA0C",112:"4CE80D",117:"52E70E",121:"57E50F",125:"5CE310",
130:"61E111",134:"66DF12",138:"6ADD13",143:"6FDC14",147:"73DA15",152:"77D816",156:"7CD617",160:"80D418",
165:"83D218",169:"87D019",173:"8BCF1A",178:"8ECD1B",182:"91CB1B",186:"94C91C",191:"97C71D",195:"9AC51E",
200:"9DC41E",204:"A0C21F",208:"A2C020",213:"A5BE20",217:"A7BC21",221:"A9BA21",226:"ABB922",230:"ADB723",
234:"AFB523",239:"B1B324",243:"B1B024",247:"AFAB25",252:"ADA625",256:"ACA126",261:"AA9C26",265:"A89826",
269:"A69327",274:"A48E27",278:"A28A28",282:"A18628",287:"9F8128",291:"9D7D28",295:"9B7929",300:"997529",
304:"977229",309:"966E29",313:"946A2A",317:"92672A",322:"90632A",326:"8E602A",330:"8C5D2A",335:"8B5A2B"
};
(function() {
Grass = function() {
return this;
};
Grass.prototype = {
alto_hierba: 0, // grass height
maxAngle: 0, // maximum grass rotation angle (wind movement)
angle: 0, // construction angle. thus, every grass is different to others
coords: null, // quadric bezier curves coordinates
color: null, // grass color. modified by ambient component
offset_control_point: 3, // grass base width. greater values, wider at the basement
initialize : function(canvasWidth,canvasHeight,minHeight,maxHeight,angleMax,initialMaxAngle) {
// grass start position
var sx = Math.floor(Math.random()*canvasWidth);
var sy = canvasHeight;
// quadric curve middle control point. higher values means wider grass from base to peak
// try offset_control_x = 10 for thicker grass. default = 1.5
var offset_control_x = 1.5;
this.alto_hierba = minHeight + Math.random() * maxHeight;
this.maxAngle = 10 + Math.random() * angleMax;
this.angle = Math.random() * initialMaxAngle * (Math.random() < 0.5 ? 1 : -1) * Math.PI / 180;
// hand crafted value. modify offset_control_x to play with grass curvature slope
var csx = sx-offset_control_x ;
// grass curvature. greater values make grass bender. try with:
// var csy = sy-this.alto_hierba; -> much more bended grass
// var csy = sy-1; -> totally unbended grass
// var csy = sy-this.alto_hierba/2; -> original, good looking grass
var csy = Math.random() < 0.1 ? sy - this.alto_hierba : sy - this.alto_hierba / 2;
// both bezier curves that conform each grass should have the same middle control point to be parallel
// play with psx/psy by adding or removing values to slightly modify grass geometry
var psx = csx;
// changed var psy = csy; to
var psy = csy - offset_control_x;
// the bigger offset_control_point, the wider on its basement. default is 1.5
this.offset_control_point = 1.5;
var dx = sx + this.offset_control_point;
var dy = sy;
this.coords = [sx,sy,csx,csy,psx,psy,dx,dy];
// make random grass color
this.color = [
parseInt(grassBaseColor.slice(0,2),16) + Math.random()*20,
parseInt(grassBaseColor.slice(2,4),16) + Math.random()*50,
parseInt(grassBaseColor.slice(4,6),16) + Math.random()*20
];
},
// paint every grass
// ctx is the canvas2drendering context
// time for grass animation
// ambient to dim or brighten every grass
// returns nothing
paint : function(ctx,time,ambient) {
// grass peak position. how much to rotate the peak
// less values, will make as if there were a softer wind. default is 0.0005
var inc_punta_hierba = Math.sin(time*0.0005);
// rotate the point, so grass curves are modified accordingly. if just moved
// horizontally, the curbe would end by being unstable with undesired visuals
var ang = this.angle + Math.PI/2 + inc_punta_hierba * Math.PI/180 * (this.maxAngle * Math.cos(time*0.0002));
var px = this.coords[0] + this.offset_control_point + this.alto_hierba * Math.cos(ang);
var py = this.coords[1] - this.alto_hierba * Math.sin(ang);
var c = this.coords;
ctx.beginPath();
ctx.moveTo(c[0],c[1]);
// add some pixel to the end of the blade of grass to make
// it thicker and therefore less flicker. default is 1
var tuneWidth = 1;
// draw it
ctx.bezierCurveTo(c[0],c[1],c[2],c[3],px-tuneWidth,py);
ctx.bezierCurveTo(px+tuneWidth,py,c[4],c[5],c[6],c[7]);
ctx.fillStyle ='rgb(' +
Math.floor(this.color[0]*ambient) + ',' +
Math.floor(this.color[1]*ambient) + ',' +
Math.floor(this.color[2]*ambient) + ')';
ctx.fill();
}
};
})();
function getGrassBaseColor() {
var doy = thisDoy; // 1..366 (from PHP)
// get max doy (=max key in color array)
var maxDoy = Math.max.apply(null,Object.keys(allColors));
// loop until valid or max color index (=day of year)
while (!allColors[doy] && doy < maxDoy) { doy++; }
// just in case...
doy = Math.min(doy,maxDoy);
return allColors[doy];
}
function getGrassSizeFactor() {
return 1;
var day = thisDay; // 1..30 (from PHP)
var month = thisMonth; // 1..12 (from PHP)
if (month == 3) { return day/60; } // March: 0.0 - 0,5
else if (month == 4) { return 0.5 + day/60; } // April: 0.5 - 1.0
else if (month >= 5 && month <= 9) { return 1; } // May-September: 1.0
else if (month == 10) { return 1 - day/60; } // October: 1.0 - 0.5
else if (month == 11) { return 0.5 - day/60; } // November: 0.5 - 0.0
return 1; // default: 1.0
}
function clearCanvas() {
ctx.clearRect(0,0,canvas.width,canvas.height);
}
(function() {
Garden = function() {
return this;
};
Garden.prototype = {
grass: null,
ambient: 1,
width: 0,
height: 0,
initialize : function(width,height,size) {
this.width = width;
this.height = height;
this.grass = [];
for(var i = 0; i < size; i++) {
var thisGrass = new Grass();
thisGrass.initialize(
width,
height,
5, // min grass height. default 5
height*grassSizeFactor, // max grass height
20, // grass max initial random angle. default 20
45 // max random angle for animation. default 45
);
this.grass.push(thisGrass);
}
},
paint : function(ctx,time) {
clearCanvas();
for(var i = 0; i < this.grass.length; i++) {
this.grass[i].paint(ctx,time,this.ambient);
}
}
};
})();
function paintGarden(timeStamp) {
garden.paint(ctx,timeStamp);
callbackId = requestAnimationFrame(paintGarden);
}
function initGrass() {
var container = d.getElementById(thisOverlay);
var thisWidth = container.clientWidth;
var thisHeight = container.clientHeight;
// clear current canvas area
if (ctx) { clearCanvas(); }
// create canvas only if first run of script, not on resize
if (!canvas) {
canvas = d.createElement("canvas");
canvas.id = grassId;
canvas.title = "Title";
container.appendChild(canvas);
}
if (canvas) {
// 2 seems to avoid flickering in Chrome best
var thisScale = 2;
ctx = canvas.getContext("2d");
// up-scale canvas and down-scale again with CSS to underlying object size
// this - together with the above grass thickness tune - avoids almost complete flicker in Google Chrome
ctx.canvas.width = thisScale * thisWidth;
ctx.canvas.height = thisScale * thisHeight;
ctx.scale(thisScale,thisScale);
canvas.style.width = thisWidth + "px";
canvas.style.height = thisHeight + "px";
garden = new Garden();
// 3rd parameter is grass density. default is 300
garden.initialize(thisWidth,thisHeight,300);
requestAnimationFrame(paintGarden);
}
}
function resetGrass() {
cancelAnimationFrame(callbackId);
initGrass();
}
grassBaseColor = getGrassBaseColor();
grassSizeFactor = getGrassSizeFactor();
w.onresize = resetGrass;
w.onload = initGrass;
<!DOCTYPE html PUBLIC '-//W3C//DTD XHTML 1.0 Transitional//EN'
'http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd'>
<html xmlns='http://www.w3.org/1999/xhtml' xml:lang='en' lang='en'>
<head>
<meta http-equiv='Content-Type' content='text/html; charset=utf-8' />
<style>
#header {
height: 100px;
margin: 0;
padding: 0;
background-color: black;
position: relative; /* to allow canvas overlay */
}
#grass { /* to allow canvas overlay */
left: 0;
position: absolute;
z-index: 50;
}
</style>
</head>
<body>
<div id='header'></div>
<script type='text/javascript'>var w = window, d = document, thisOverlay = 'header', thisDay = 7, thisMonth = 3, thisDoy = 66;</script>
</body>
</html>