由于无法阻止主线程,因此必须在单独的线程中启动discord.py。
它是游戏服务器C/Python 3.7 (ubuntu 18)
C代码:
int pysDiscord_Init;
...
PyObject *psv_discord;
psv_discord = Python_LoadModule("sv_discord");
if (psv_discord != NULL) {
pysDiscord_Init = Python_RegisterFunction(psv_discord, "sv_discord", "init");
Python_Execute(pysDiscord_Init, "");
}
sv_discord.py
import discord
import asyncio
import threading
from concurrent.futures import ThreadPoolExecutor
import multiprocessing
TOKEN = '12345'
client = discord.Client()
def init():
print("Initializing Discord...")
print("current_thread: %s" % threading.current_thread())
t = threading.Thread(target=client.run, args=(TOKEN,))
t.start()
or
def init():
print("Initializing Discord...")
print("current_thread: %s" % threading.current_thread())
loop = asyncio.new_event_loop()
asyncio.set_event_loop(loop)
asyncio.get_child_watcher().attach_loop(loop)
pool = ThreadPoolExecutor(max_workers=multiprocessing.cpu_count())
task = loop.run_in_executor(pool, client.run, TOKEN)
loop.run_until_complete(task)
set_wakeup_fd例外:
...
Initializing Discord...
current_thread: <_MainThread(MainThread, started 4150019840)>
Exception in thread Thread-1:
Traceback (most recent call last):
File "./build/Lib/asyncio/unix_events.py", line 92, in add_signal_handler
ValueError: set_wakeup_fd only works in main thread
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "./build/Lib/threading.py", line 917, in _bootstrap_inner
File "./build/Lib/threading.py", line 865, in run
File "./../source/discord.py-rewrite/discord/client.py", line 550, in run
File "./build/Lib/asyncio/unix_events.py", line 94, in add_signal_handler
RuntimeError: set_wakeup_fd only works in main thread
我应该提到我在python上尝试了相同的代码(没有C代码),并且可以正常工作。
此错误告诉我有关主线程的信息。但是我没有在新线程内创建sv_discord
,正如您从日志中看到的那样,它是"Main"
方法内的init()
线程。我不明白。
答案 0 :(得分:1)
我有一个类似的情况(实际上不是asyncio
的预期用途,但到底是什么)我需要在其中线程discord.py
实例的地方。
我最终使用以下内容修改了您的解决方案:
class discordHost(discord.Client):
async def on_ready(self):
print(f'{DThread.discord_client.user} has connected.')
class Threader(Thread):
def __init__(self):
Thread.__init__(self)
self.loop = asyncio.get_event_loop()
self.start()
async def starter(self):
self.discord_client = discordHost()
await self.discord_client.start(DISCORD_TOKEN)
def run(self):
self.name = 'Discord.py'
self.loop.create_task(self.starter())
self.loop.run_forever()
if not 'Discord.py' in [t.name for t in tenumerate()]:
DThread = Threader()
这大致上是相同的,但是我将Thread
子类化并discord.Client
子类化,以便更轻松地处理两者的结果。
这里的唯一警告是,asyncio.get_event_loop()
必须先被称为 Thread.start()
,否则会造成混乱并丢失其上下文主线程。
答案 1 :(得分:0)
回答我自己的问题:
我应该感谢这个来源asyncio-you-are-a-complex-beast,终于找到了解决方法。
最终的工作代码如下:
import discord
import asyncio
import threading
TOKEN = '12345'
client = discord.Client()
async def start():
await client.start(TOKEN) # use client.start instead of client.run
def run_it_forever(loop):
loop.run_forever()
def init():
asyncio.get_child_watcher() # I still don't know if I need this method. It works without it.
loop = asyncio.get_event_loop()
loop.create_task(start())
thread = threading.Thread(target=run_it_forever, args=(loop,))
thread.start()
@client.event
async def on_message(message):
if message.author == client.user:
return
print("on_message content: %s, channel: %s" % (message.content, message.channel))
await message.channel.send('Hello!')
@client.event
async def on_ready():
print("Discord bot logged in as: %s, %s" % (client.user.name, client.user.id))
我的主要错误是,对于游戏,我通过点子在系统内部编译并使用了最新的rewrite
版本,而我不得不0.16.12
并阅读了documentation for 0.16.12,在discord.py.rewrite(例如在on_message
内部,我使用了错误的client.send_message
,而我不得不使用message.channel.send
)