我试图在XCode中运行以下代码:
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
// Checking if the planeAnchor exists
guard let planeAnchor = anchor as? ARPlaneAnchor else { return }
// Declaring some variables for future use
let width = CGFloat(planeAnchor.extent.x)
let height = CGFloat(planeAnchor.extent.z)
//The plane(geometry) for the node
let plane = SCNPlane(width: width, height: height)
// The planeNode for the plane anchor
let planeNode = SCNNode(geometry: plane)
//Setting up the plane node
planeNode.geometry?.firstMaterial?.diffuse.contents = UIColor.init(red: 0, green: 0, blue: 1, alpha: 0.4)
planeNode.geometry?.firstMaterial?.isDoubleSided = true
// Some variables for future use
let x = CGFloat(planeAnchor.center.x)
let y = CGFloat(planeAnchor.center.y)
let z = CGFloat(planeAnchor.center.z)
// The plane node's position
planeNode.position = SCNVector3(x,y,z)
// This is done so that the plane node is horizontal
planeNode.eulerAngles.x = -.pi / 2
// Adding the planeNode to the rootNode??
node.addChildNode(planeNode)
// Informing the user that a plane anchor has been found
mainLabel.text = "Found a plane anchor!"
}
这是viewDidLoad函数的代码:
override public func viewDidLoad() {
sceneView.session.run(configuration)
sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints, ARSCNDebugOptions.showWorldOrigin]
view.addSubview(sceneView)
sceneView.delegate = self
sceneView.session.delegate = self
configuration.planeDetection = .horizontal
//Setup constraints
setupConstraints()
}
由于某些原因,渲染器的didUpdate节点的forAnchor函数未执行。 mainLabel的文本完全不变,并且视图中从未添加平面。该课程是公开的。可能是什么原因呢?我该如何解决? 请帮忙。
谢谢。
答案 0 :(得分:1)
这里的问题是您在完全设置配置之前运行了会话。在运行会话之前,应完成任何会话配置代码。试试这个:
override public func viewDidLoad() {
sceneView.debugOptions = [ARSCNDebugOptions.showFeaturePoints, ARSCNDebugOptions.showWorldOrigin]
view.addSubview(sceneView)
sceneView.delegate = self
sceneView.session.delegate = self
// setup the plane detection FIRST
configuration.planeDetection = .horizontal
// then run the session
sceneView.session.run(configuration)
//Setup constraints
setupConstraints()
}