我想继承UIButton
来添加一些我需要的属性(不是方法......只有属性)。
这是我的子类的代码:
//.h-----------------------
@interface MyButton : UIButton{
MyPropertyType *property;
}
@property (nonatomic,retain) MyPropertyType *property;
@end
//.m--------------------------
@implementation MyButton
@synthesize property;
@end
在这里我如何使用该课程:
MyButton *btn = ((MytButton *)[MyButton buttonWithType:UIButtonTypeRoundedRect]);
btn.property = SomeDataForTheProperty;
我从哪里获得此错误:
-[UIRoundedRectButton setProperty:]: unrecognized selector sent to instance 0x593e920
因此,从ButtonWithType
我获得UIRoundedRectButton
而(Mybutton *)
无法投放它......
我需要做些什么才能获得MyButton
个对象?是-init
独特的解决方案吗?
谢谢!
答案 0 :(得分:87)
尝试使用Associative References的类别。它更清晰,适用于UIButton
的所有实例。
的UIButton + Property.h
#import <Foundation/Foundation.h>
@interface UIButton(Property)
@property (nonatomic, retain) NSObject *property;
@end
的UIButton + Property.m
#import "UIButton+Property.h"
#import <objc/runtime.h>
@implementation UIButton(Property)
static char UIB_PROPERTY_KEY;
@dynamic property;
-(void)setProperty:(NSObject *)property
{
objc_setAssociatedObject(self, &UIB_PROPERTY_KEY, property, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
-(NSObject*)property
{
return (NSObject*)objc_getAssociatedObject(self, &UIB_PROPERTY_KEY);
}
@end
//使用示例
#import "UIButton+Property.h"
...
UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button1.property = @"HELLO";
NSLog(@"Property %@", button1.property);
button1.property = nil;
NSLog(@"Property %@", button1.property);
答案 1 :(得分:12)
你需要这样做:
MyButton *btn = [[MyButton alloc] init];
创建按钮。 buttonWithType:UIButtonTypeRoundedRect
仅创建UIButton对象。
=== edit ===
如果您想使用RoundedRect按钮;那我建议如下。基本上,我们只使用我们想要的任何属性创建一个UIView,并将所需的按钮添加到该视图。
@interface MyButton : UIView
{
int property;
}
@property int property;
@end
@implementation MyButton
@synthesize property;
- (id)initWithFrame:(CGRect)_frame
{
self = [super initWithFrame:_frame];
if (self)
{
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = self.bounds;
[self addSubview:btn];
}
return self;
}
@end
MyButton *btn = [[MyButton alloc] initWithFrame:CGRectMake(0, 0, 200, 20)];
btn.property = 42;
[self.view addSubview:btn];
答案 2 :(得分:2)
我有一个简单的方案,只涉及一些库方法,没有样板,只有3行代码,你想要添加每个属性。下面添加了两个示例属性:startPoint和tileState。为了便于说明,这里是您需要为像tileState这样的属性添加的行:
//@property (assign, nonatomic) SCZTileState tileState; // tileState line 1
//@property (assign, nonatomic) SCZTileState tileState; // tileState line 2
//@dynamic tileState; // tileState line 3
我的blog post describing how this works
中有更多详细信息的UIButton + SCZButton.h
#import <UIKit/UIKit.h>
@interface UIButton (SCZButton)
@property (readwrite, nonatomic) id assocData;
@end
的UIButton + SCZButton.m
// UIButton+SCZButton.m
// Copyright (c) 2013 Ooghamist LLC. All rights reserved.
#import "UIButton+SCZButton.h"
#import <objc/runtime.h>
@implementation UIButton (SCZButton)
- (id)assocData {
id data = objc_getAssociatedObject(self, "SCZButtonData");
return data;
}
- (void)setAssocData:(id)data {
objc_setAssociatedObject(self, "SCZButtonData", data,
OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
@end
OOGTotallyTile.h
// UIButton+OOGTotallyTile.m
// Copyright (c) 2013 Ooghamist LLC. All rights reserved.
#import <UIKit/UIKit.h>
#import "UIButton+SCZButton.h"
#define kPointLabelTag 837459
typedef enum {
SCZTileStatePlaced,
SCZTileStateDropping,
SCZTileStateDropped
} SCZTileState;
@interface SCZButtonData : NSObject
@property (assign, nonatomic) CGPoint startPoint;
@property (assign, nonatomic) SCZTileState tileState; // tileState line 1
@end
@interface UIButton (OOGTotallyTile)
@property (readonly, nonatomic) SCZButtonData *buttonData;
@property (assign, nonatomic) CGPoint startPoint;
@property (assign, nonatomic) SCZTileState tileState; // tileState line 2
@end
OOGTotallyTile.m
// UIButton+OOGTotallyTile.m
// Copyright (c) 2013 Ooghamist LLC. All rights reserved.
#import "OOGTotallyTile.h"
@implementation SCZButtonData
@end
@implementation UIButton (OOGTotallyTile)
@dynamic startPoint;
@dynamic tileState; // tileState line 3
- (SCZButtonData*)buttonData {
if ( ! self.assocData) {
self.assocData = [[SCZButtonData alloc] init];
}
return self.assocData;
}
- (id)forwardingTargetForSelector:(SEL)aSelector {
id forwardingTarget = [super forwardingTargetForSelector:aSelector];
if ( ! forwardingTarget) {
return [self buttonData];
}
return forwardingTarget;
}
@end