我正在尝试将某些项目存储为JSON文件,并在运行时获取它们。我正在尝试创建ItemDescription对象的列表。但是列表返回为空。我没有收到任何错误,但是当我放置一个断点时,我发现listOfItems
之后是listOfItems = JsonUtility.FromJson<ItemList>(jsonString);
为空。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
public class ItemDictionary : MonoBehaviour
{
private Dictionary<ushort, ItemDescription> itemDictionary = new Dictionary<ushort, ItemDescription>();
private ItemList listOfItems;
private string path;
void Start()
{
path = Application.streamingAssetsPath + "/itemDescription.json";
if (File.Exists(path))
{
string jsonString = File.ReadAllText(path);
listOfItems = JsonUtility.FromJson<ItemList>(jsonString);
//Populate dictionary via JSON
foreach (ItemDescription item in listOfItems.itemList)
{
Debug.Log(item.itemName);
//itemDictionary.Add(item.id, item);
}
}
else
{
Debug.LogError("ITEMDESCRIPTION FILE CANNOT BE FOUNDD");
}
}
}
[System.Serializable]
public class ItemList
{
public List<ItemDescription> itemList;
}
[System.Serializable]
public class ItemDescription
{
public string itemName;
public ushort id;
public string description;
public ushort stack;
public uint cost;
}
JSON文件
{
"Items": [
{
"itemName": "Regular Dirt",
"id": 1,
"description": "Dirty dirt",
"stack": 500,
"cost": 0
},
{
"itemName": "Regular Stone",
"id": 2,
"description": "It's hard",
"stack": 500,
"cost": 0
},
{
"itemName": "Regular Sand",
"id": 4,
"description": "It gets everywhere.",
"stack": 500,
"cost": 0
}
]
}
我已经尝试过将所有类型转换为字符串,将ItemDescription
类重命名为Items
,将ItemList
类重命名为Items
。
答案 0 :(得分:2)
尝试更改为此。
[System.Serializable]
public class ItemList
{
public List<ItemDescription> Items;
}