如何根据单独的类的进度更新JavaFX进度指示器?

时间:2019-03-03 06:51:22

标签: java javafx

我有一个包含4个类的程序:

1) GUI.java -包含JavaFX进度指示器GUI的程序

2) mainRun.java -一个运行task1.java和task2.java的“主”类。在实际程序中,mainRun.java将负责整合task1.java和task2.java的一些信息,因此,该类是必需的。

3) task1.java -将在task2.java之前运行的程序

4) task2.java -将在task1.java之后运行的程序

我想基于task1.java和task2.java中的updateProgress(X,Y)函数更新GUI.java的进度指示器。

但是,mainRun.java将是调用task1.java的程序,然后是task2.java。因此,GUI.java的进度指示器将仅基于从mainRun.java调用的updateProgress(X,Y)函数来更新其进度。

何时在task1.java和task2.java中运行updateProgress(X,Y)函数(可能绕过mainRun.java?)时,如何更新GUI.java的进度指示器?

否则,是否有一种方法可以从task1.java和task2.java主动通知mainRun.java一个updateProgress(X,Y),并在每次通知时更新GUI.java的进度指示器?

这是我正在描述的问题的模拟伪示例:

GUI.java

public class GUI extends Application {
   private mainRun mainTask;
   @Override
   public void start(Stage primaryStage) {
       final ProgressIndicator progressIndicator = new ProgressIndicator(0);
       final Button startButton = new Button("Start");

       // Start Button.
       startButton.setOnAction(new EventHandler<ActionEvent>() {
           @Override
           public void handle(ActionEvent event) {
               mainTask = new mainRun();
               progressIndicator.progressProperty().unbind();
               progressIndicator.setProgress(0);
               progressIndicator.progressProperty().unbind();
            progressIndicator.progressProperty().bind(mainTask.progressProperty());
               new Thread(mainTask).start();
           }
       });
       ... JavaFX stage code ...
   }
}

mainRun.java

public class CopyTask extends Task<String> {

@Override
protected String call() throws Exception {

    /** Update GUI.java's progress bar based on t1 here **/

    task1 t1 = new task1();
    ProgressIndicator progress = new ProgressIndicator(0);
    progress.progressProperty().unbind();
    progress.setProgress(0);
    progress.progressProperty().bind(t1.progressProperty());

    new Thread(t1).start();
    t1.addEventHandler(WorkerStateEvent.WORKER_STATE_SUCCEEDED, //
          new EventHandler<WorkerStateEvent>() {

              @Override
              public void handle(WorkerStateEvent t) {

              /** Continue updating GUI.java's progress bar based on t2 here **/

                  task2 t2 = new task2();
                  progress.progressProperty().unbind();
                  progress.progressProperty().bind(t2.progressProperty());
                  new Thread(t2).start();
              }
          });
        return "Done";
    } 
}

task1.java

public class task1 extends Task<String> {
    protected String call() throws Exception {
        for (int i =0; i<1000; i++) {
            this.updateProgress(i,2000); // currently updates mainRun.java progress bar NOT GUI.java
        }
    return "";
    } 
}

task2.java

public class task2 extends Task<String> {
    protected String call() throws Exception {
        for (int i =1000; i<2000; i++) {
            this.updateProgress(i,2000); // currently updates mainRun.java progress bar NOT GUI.java
        }
    return "";
}

更新: 通过用户c0der找到了解决方案:

  

progressIndicator.progressProperty()。bind(copyTask.t1.progressProperty()。add(copyTask.t2.progressProperty())); **

更新: 找到了这个thread,用一个可靠的例子完美地解决了所有问题。

1 个答案:

答案 0 :(得分:1)

您可以通过将progressbar的progress属性绑定到两个进度属性来实现:

import java.util.concurrent.TimeUnit;
import javafx.application.Application;
import javafx.concurrent.Task;
import javafx.geometry.Insets;
import javafx.geometry.Orientation;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ProgressBar;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.FlowPane;
import javafx.scene.layout.HBox;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class TwoLongProcessWithOneProgressBar extends Application {

    @Override
    public void start(Stage stage) throws InterruptedException {

        BorderPane mainPane = new BorderPane();

        FlowPane topPane = new FlowPane(Orientation.HORIZONTAL, 5.,5.);
        topPane.setPadding(new Insets(20.));

        Panel panel = new Panel();
        BorderPane.setAlignment(panel, Pos.CENTER);

        Button button = new Button("Start");
        button.setDefaultButton(true);
        button.setOnAction(e -> {
            panel.runLlongTask();
            button.setDisable(true);
        });
        topPane.getChildren().add(button);
        mainPane.setTop(topPane);

        mainPane.setCenter(panel);
        mainPane.setBottom(panel.getBar());

        Scene scene = new Scene(mainPane, Color.WHITE);
        stage.setScene(scene);
        stage.centerOnScreen();
        stage.show();
    }

    public static void main(String[] args) {
        launch(args);
    }
}

class Panel extends HBox{

    private final ProgressBar bar;

    Panel(){
        setPrefSize(150,50);
        bar = new ProgressBar();
        bar.prefWidthProperty().bind(widthProperty());
    }

    void runLlongTask() {
        Task task1 = new Task1();
        Thread th1 = new Thread(task1);
        th1.setDaemon(true);

        Task task2 = new Task2();
        Thread th2 = new Thread(task2);
        th2.setDaemon(true);
        //bind progress bar to both task progress property
        bar.progressProperty().bind(task1.progressProperty().add(task2.progressProperty()));
        th1.start();
        th2.start();
    }

    ProgressBar getBar() {  return bar; }
}

class Task1 extends Task<Void>{
    @Override
    protected Void call() throws Exception {
        for (int i =0; i<1000; i++) {
            TimeUnit.MILLISECONDS.sleep(100);
            updateProgress(i,2000);
        }
        return null;
    }
}

class Task2 extends Task<Void>{
    @Override
    protected Void call() throws Exception {
        for (int i =0; i<1000; i++) {
            TimeUnit.MILLISECONDS.sleep(100);
            updateProgress(i,2000);
        }
        return null;
    }
}