我正在做一个游戏,鼠标必须在迷宫中导航才能找到奶酪块。但是我似乎无法弄清楚如何将鼠标保持在游戏区域内,如果有人可以引导我前进,将不胜感激!
let mazeBG = document.getElementById("gamearea");
let mouse = document.getElementById("snake");
let cheese = document.getElementById("food");
let game = 1;
let posY = 0;
let posX = 0;
document.onkeydown = function(key){
if (key.keyCode == 38){
posY -= 5;
mouse.style.top = posY + "px";
} else if (key.keyCode == 39){
posX += 5;
mouse.style.left = posX + "px";
} else if (key.keyCode == 37){
posX -= 5;
mouse.style.left = posX + "px";
} else if (key.keyCode == 40){
posY += 5;
mouse.style.top = posY + "px";
};
};
答案 0 :(得分:1)
类似这样的东西:
let mazeBG = document.getElementById("gamearea");
let mouse = document.getElementById("snake");
let cheese = document.getElementById("food");
let game = 1;
let posY = 0;
let posX = 0;
const step = 5;
document.onkeydown = (key) => {
if (key.keyCode == 38){
if (posY >= step) {
posY -= step;
mouse.style.top = posY + "px";
}
} else if (key.keyCode == 39){
if (posX <= (600 - step - 20)) { // Width of gamearea - step - width of the avatar
posX += step;
mouse.style.left = posX + "px";
}
} else if (key.keyCode == 37){
if (posX >= step) {
posX -= step;
mouse.style.left = posX + "px";
}
} else if (key.keyCode == 40){
if (posY <= (400 - step - 20)) { // Height of gamearea - step - height of the avatar
posY += step;
mouse.style.top = posY + "px";
}
};
};
https://jsfiddle.net/tcbnka1m/
尽管如此,我强烈建议您在制作游戏时使用画布动画。