我开始与Flutter一起玩,现在开始思考如何实现卡片翻转动画的最佳方法。
我找到了这个flip_card包裹,并且正在尝试根据自己的需要调整its source code。
这是我现在拥有的应用程序:
import 'dart:math';
import 'package:flutter/material.dart';
void main() => runApp(FlipAnimationApp());
class FlipAnimationApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text("Flip animation"),
),
body: Center(
child: Container(
width: 200,
height: 200,
child: WidgetFlipper(
frontWidget: Container(
color: Colors.green[200],
child: Center(
child: Text(
"FRONT side.",
),
),
),
backWidget: Container(
color: Colors.yellow[200],
child: Center(
child: Text(
"BACK side.",
),
),
),
),
),
),
),
);
}
}
class WidgetFlipper extends StatefulWidget {
WidgetFlipper({
Key key,
this.frontWidget,
this.backWidget,
}) : super(key: key);
final Widget frontWidget;
final Widget backWidget;
@override
_WidgetFlipperState createState() => _WidgetFlipperState();
}
class _WidgetFlipperState extends State<WidgetFlipper> with SingleTickerProviderStateMixin {
AnimationController controller;
Animation<double> _frontRotation;
Animation<double> _backRotation;
bool isFrontVisible = true;
@override
void initState() {
super.initState();
controller = AnimationController(duration: Duration(milliseconds: 500), vsync: this);
_frontRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: Tween(begin: 0.0, end: pi / 2).chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: ConstantTween<double>(pi / 2),
weight: 50.0,
),
],
).animate(controller);
_backRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: ConstantTween<double>(pi / 2),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: Tween(begin: -pi / 2, end: 0.0).chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
],
).animate(controller);
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Stack(
fit: StackFit.expand,
children: [
AnimatedCard(
animation: _backRotation,
child: widget.backWidget,
),
AnimatedCard(
animation: _frontRotation,
child: widget.frontWidget,
),
_tapDetectionControls(),
],
);
}
Widget _tapDetectionControls() {
return Stack(
fit: StackFit.expand,
children: <Widget>[
GestureDetector(
onTap: _leftRotation,
child: FractionallySizedBox(
widthFactor: 0.5,
heightFactor: 1.0,
alignment: Alignment.topLeft,
child: Container(
color: Colors.transparent,
),
),
),
GestureDetector(
onTap: _rightRotation,
child: FractionallySizedBox(
widthFactor: 0.5,
heightFactor: 1.0,
alignment: Alignment.topRight,
child: Container(
color: Colors.transparent,
),
),
),
],
);
}
void _leftRotation() {
_toggleSide();
}
void _rightRotation() {
_toggleSide();
}
void _toggleSide() {
if (isFrontVisible) {
controller.forward();
isFrontVisible = false;
} else {
controller.reverse();
isFrontVisible = true;
}
}
}
class AnimatedCard extends StatelessWidget {
AnimatedCard({
this.child,
this.animation,
});
final Widget child;
final Animation<double> animation;
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: animation,
builder: (BuildContext context, Widget child) {
var transform = Matrix4.identity();
transform.setEntry(3, 2, 0.001);
transform.rotateY(animation.value);
return Transform(
transform: transform,
alignment: Alignment.center,
child: child,
);
},
child: child,
);
}
}
这是它的样子:
您如何建议根据轻击手势的位置(卡的右半部或左半部)调整代码以使卡在其右侧或左侧翻转?
答案 0 :(得分:0)
尝试使用此代码,我对您的代码进行了一些更改,现在GestureDetector
在小部件上的宽度相等,因此,当您点击框左侧时,它将反转动画,如果您点击在右侧,它将转发动画。
Widget _tapDetectionControls() {
return Flex(
direction: Axis.horizontal,
children: <Widget>[
Expanded(
flex: 1,
child: GestureDetector(
onTap: _leftRotation,
),
),
Expanded(
flex: 1,
child: GestureDetector(
onTap: _rightRotation,
),
),
],
);
}
void _leftRotation() {
controller.reverse();
}
void _rightRotation() {
controller.forward();
}
答案 1 :(得分:0)
您应该知道何时单击右侧或左侧来动态更改动画,因为可以使用标记isRightTap
。然后,如果Tweens
的值必须旋转到一侧或另一侧,则应将其取反。
您应该旋转的一侧是:
这是我在问题中的代码中在_WidgetFlipperState
中所做的更改:
_updateRotations(bool isRightTap) {
setState(() {
bool rotateToLeft = (isFrontVisible && !isRightTap) || !isFrontVisible && isRightTap;
_frontRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: Tween(begin: 0.0, end: rotateToLeft ? (pi / 2) : (-pi / 2))
.chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: ConstantTween<double>(rotateToLeft ? (-pi / 2) : (pi / 2)),
weight: 50.0,
),
],
).animate(controller);
_backRotation = TweenSequence(
<TweenSequenceItem<double>>[
TweenSequenceItem<double>(
tween: ConstantTween<double>(rotateToLeft ? (pi / 2) : (-pi / 2)),
weight: 50.0,
),
TweenSequenceItem<double>(
tween: Tween(begin: rotateToLeft ? (-pi / 2) : (pi / 2), end: 0.0)
.chain(CurveTween(curve: Curves.linear)),
weight: 50.0,
),
],
).animate(controller);
});
}
@override
void initState() {
super.initState();
controller =
AnimationController(duration: Duration(milliseconds: 500), vsync: this);
_updateRotations(true);
}
void _leftRotation() {
_toggleSide(false);
}
void _rightRotation() {
_toggleSide(true);
}
void _toggleSide(bool isRightTap) {
_updateRotations(isRightTap);
if (isFrontVisible) {
controller.forward();
isFrontVisible = false;
} else {
controller.reverse();
isFrontVisible = true;
}
}