Circle[][] board = new Circle[rows][column];
下的代码上,由于它们为空,当我尝试将任何值分配给这些圆时,这给了我一些问题。我一直在尝试添加Circle[][] board = new Circle(0)[rows][column];
这样的大括号,这可以解决问题,但随后提示期望的数组类型;找到javafx.scene.shape.Circle 我已经为此类添加了我的代码以及错误代码。如果需要其他任何代码,请让我知道,并先感谢您的帮助。
代码:
package com.company;
import javafx.event.ActionEvent;
import javafx.fxml.FXMLLoader;
import javafx.scene.Group;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class SetupBoard {
public void main(Stage stage) {
int rows = 8;
int column = 8;
Circle[][] board = new Circle[rows][column];
int rowcounter = 0;
int columncounter = 0;
for (int i = 0; i < rows; i++) {
for (int j = 0; j < column; j++) {
board[i][j].setRadius(0);
}
}
while (rowcounter < 3) {
if (columncounter == 9) {
columncounter = 0;
}
if (columncounter == 8) {
columncounter = 1;
}
while (columncounter < 8) {
board[rowcounter][columncounter].setRadius(20);
columncounter = columncounter + 2;
}
rowcounter++;
}
rowcounter = 5;
columncounter = 1;
while (rowcounter < 8) {
if (columncounter == 9) {
columncounter = 0;
}
if (columncounter == 8) {
columncounter = 1;
}
while (columncounter < 8) {
board[rowcounter][columncounter].setRadius(20);
columncounter = columncounter + 2;
int centrex;
int centrey;
centrex = 75 + (50 * rowcounter);
centrey = 125 + (50 * columncounter);
board[rowcounter][columncounter].setStroke(Color.BLUE);
board[rowcounter][columncounter].setFill(Color.BLUE);
board[rowcounter][columncounter].setCenterX(centrex);
board[rowcounter][columncounter].setCenterY(centrey);
}
rowcounter++;
}
for (int i = 0; i < rows; i++) {
for (int j = 0; j < column; j++) {
//System.out.print(board[i][j]);
//Group root = new Group((board[i][j]));
//Scene scene = new Scene(root, 600, 600);
//stage.setScene(scene);
//stage.show();
}
System.out.println("");
}
}
}
和错误:
> Exception in thread "JavaFX Application Thread" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException
at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1774)
at javafx.fxml.FXMLLoader$ControllerMethodEventHandler.handle(FXMLLoader.java:1657)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:49)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Node.fireEvent(Node.java:8411)
at javafx.scene.control.Button.fire(Button.java:185)
at com.sun.javafx.scene.control.behavior.ButtonBehavior.mouseReleased(ButtonBehavior.java:182)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:96)
at com.sun.javafx.scene.control.skin.BehaviorSkinBase$1.handle(BehaviorSkinBase.java:89)
at com.sun.javafx.event.CompositeEventHandler$NormalEventHandlerRecord.handleBubblingEvent(CompositeEventHandler.java:218)
at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:80)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
at javafx.event.Event.fireEvent(Event.java:198)
at javafx.scene.Scene$MouseHandler.process(Scene.java:3757)
at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:352)
at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:275)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$354(GlassViewEventHandler.java:388)
at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:387)
at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
at com.sun.glass.ui.View.notifyMouse(View.java:937)
at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
at com.sun.glass.ui.win.WinApplication.lambda$null$148(WinApplication.java:191)
at java.lang.Thread.run(Thread.java:745)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at sun.reflect.misc.Trampoline.invoke(MethodUtil.java:71)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at sun.reflect.misc.MethodUtil.invoke(MethodUtil.java:275)
at javafx.fxml.FXMLLoader$MethodHandler.invoke(FXMLLoader.java:1769)
... 48 more
Caused by: java.lang.NullPointerException
at com.company.SetupBoard.main(SetupBoard.java:19)
at com.company.Screens.MainWindow.BtnPress_start(MainWindow.java:25)
... 58 more*
答案 0 :(得分:1)
Circle[][] board = new Circle[rows][column];
这里您刚刚初始化了数组。
这意味着您告诉JVM “嘿!看,我需要这个空间来存储我的元素!” 。
然后,JVM通过给您一个指向该空间的 pointer 进行响应。每个矩阵位置代表该空白区域内的一个点。
____________________
| null | null | null |
|______|______|______|
| null | null | null |
|______|______|______|
| null | null | null |
|______|______|______|
for (int i = 0; i < rows; i++) {
for (int j = 0; j < column; j++) {
board[i][j].setRadius(0);
}
}
在这里,您尝试将setRadius
引用为null
,这是空白的默认有效值。
在此之前,您需要以相同的方式初始化Circle
(一个或多个)
for (int i = 0; i < rows; i++) {
for (int j = 0; j < column; j++) {
board[i][j] = new Circle();
}
}