当有人聊天“控制台打开”时,我尝试编写一些代码来在工作区中创建一个名为“控制台”的文件夹,但是当我在公共游戏中运行它时,有人说“关闭控制台”,则将其删除(因为没有在roblox Studio的测试模式下聊天),出现标题错误,并且在阅读了几则帖子后都没有答案。
game.Players.PlayerAdded:Connect(function(plr)
plr.Chatted:Connect(function(msg)
print("Connected")
if msg == "Console on" then
console = Instance.new("Folder",workspace)
console.name = "Console"
print("Console Made")
elseif
msg == "Console off" then
print("Console Destroyed")
console:Destroy()
end
end)
答案 0 :(得分:2)
如果您更一致地缩进代码,则将更容易发现语法错误在哪里:
game.Players.PlayerAdded:Connect(function(plr)
plr.Chatted:Connect(function(msg)
print("Connected")
if msg == "Console on" then
console = Instance.new("Folder",workspace)
console.name = "Console"
print("Console Made")
elseif msg == "Console off" then
print("Console Destroyed")
console:Destroy()
end
end)
更清晰:
game.Players.PlayerAdded:Connect(
function(plr)
plr.Chatted:Connect(
function(msg)
print("Connected")
if msg == "Console on" then
console = Instance.new("Folder",workspace)
console.name = "Console"
print("Console Made")
elseif msg == "Console off" then
print("Console Destroyed")
console:Destroy()
end
end)
您需要在末尾添加另一个end)
以关闭game.Players.PlayerAdded:Connect(function(plr)
:
game.Players.PlayerAdded:Connect(
function(plr)
plr.Chatted:Connect(
function(msg)
print("Connected")
if msg == "Console on" then
console = Instance.new("Folder",workspace)
console.name = "Console"
print("Console Made")
elseif msg == "Console off" then
print("Console Destroyed")
console:Destroy()
end
end)
end)