我正在尝试创建一个“游戏”,这只是为了学习,我想知道如何像研究游戏那样用JPA进行创建的好方法,例如:
我在主目录中有这些类/表
Question : text, description, set<Answer>, difficulty, userWhoCreated, Topic
Topic : name, set<question>
SubTopic : name, set<question>
Answer : text, question (to reference to it)
Quiz : set<question>, name, description
但是到那时,我想拥有一个存储所有这些问题的存储库,因此,当用户想要学习一点点内容时,只需从该存储库中获取问题即可。
主题和子主题的目的是例如当用户需要问题时将其过滤掉。
问题:什么是加入? 主题将是数据库 子主题为“加入”
您能指导我如何进行此操作吗?
我的问题课的例子
@Entity(name = "question")
public class Question extends DateAudit {
@Id
@Column(name = "question_id")
@GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "question_seq")
@SequenceGenerator(name = "question_seq", allocationSize = 1)
private Long id;
@Column(name = "name")
@NotBlank(message = "Question name can not be blank")
private String name;
@Column(name = "is_exam_question", nullable = false)
private Boolean is_exam_question;
@ManyToOne(fetch = FetchType.EAGER, cascade = { CascadeType.PERSIST, CascadeType.MERGE })
private Set<Answer> answers = new HashSet<>();
}
示例答案实体
@Entity(name = "answer")
public class Answer extends DateAudit {
@Id
@Column(name = "answer_id")
@GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "answer_seq")
@SequenceGenerator(name = "answer_seq", allocationSize = 1)
private Long id;
@Column(name = "answer_to_question")
@NotBlank(message = "Answer to question name can not be blank")
private String answer_to_question;
@ManyToOne
private Question question;
@Column(name="type_answer")
private AnswerType answerType;
}
我还看到我无法创建“ TRUE / FALSE”,“ YES / NO”,“ Small description”,“ MULTI-CHOICE”之类的答案?
答案 0 :(得分:1)
因此,主题可以是“自引用”实体,即可以具有可选的父主题和可选的子主题集合。
主题可以嵌套到任何级别:TopicA> TopicA_1> Topic_A_1_1等。
通过在Topic中编写递归函数,我们可以在树中走动,并且对于层次结构中任何级别的Topic都可以获取该Topic及其所有子主题的问题。
主题:
#include <stdio.h>
#include <stdlib.h>
#define DIM 4
void showCube(char**** cube, int dim) {
int a, b, c;
for(c = 0; c < dim; c++) {
for(b = 0; b < dim; b++) {
for(a = 0; a < dim; a++) {
printf("%c ", *cube[c][b][a]);
}
printf("\n");
}
printf("50*-\n");
}
}
int main() {
char*** cube = (char***)malloc(sizeof(char**) * DIM);
int a, b, c;
for(c = 0; c < DIM; c++) {
cube[c] = (char**)malloc(sizeof(char**) * DIM);
for(b = 0; b < DIM; b++) {
cube[c][b] = (char*)malloc(sizeof(char*) * DIM);
for(a = 0; a < DIM; a++) {
cube[c][b][a] = ((a + b + c) % 26) + 'A';
}
}
}
showCube(&cube, DIM);
for(c = 0; c < DIM; c++) {
for(b = 0; b < DIM; b++) {
for(a = 0; a < DIM; a++) {
free(cube[c][b][a]);
}
free(cube[c][b]);
}
free(cube[c]);
}
free(cube);
return 0;
}
问题:
Entity
@Table(name = "topics")
public class Topic{
@Id
private Long id;
@OneToMany(mappedBy = "parent")
private Set<Topic> subTopics;
@ManyToOne
@JoinColumn(name = "parent_id")
private Topic parent;
@OneToMany(mappedBy = "topic")
private Set<Question> questions;
//questions for this exact topic
public Set<Question> getQuestions(){
return questions;
}
//questions for this topic and all its sub-topics
public Set<Question> getAllQuestions(){
return getAllQuestions(this);
}
//recursive function to walk the topic tree and get all questions for each sub-topic
private Set<Question> getAllQuestions(Topic topic){
Set<Question> questions = new HashSet<>(topic.getQuestions());
for(Topic subTopic : topic.getSubTopics()){
questions.addAll(getAllQuestions(subTopic));
)
return questions;
}
}
因此,通过引用某个主题,我可以只获得其直接问题,也可以得到其所有问题以及所有子主题(及其所有子主题.....)的问题
@Entity
@Table(name = "questions")
public class Question {
@ManyToOne
@JoinColumn(name = "topic_id")
private Topic topic;
}