当尝试通过TCP接收字符串或文件内容(作为字符串)时,我遇到了一个问题,尽管通常接收工作正常,但是该行
print("TCP -> Data received:\n" + file + "\n\n" + totalrecbytes + " Bytes");
有点停滞不前,直到我主动断开与服务器端的连接。比预期的要好。
我调试并接收了内部数据
while ((recBytes = netstream.Read(bytes, 0, bytes.Length)) > 0)
循环工作正常。它还会在正确的时刻结束循环。 但是之后,什么也没发生。我没有收到错误,没有在任何循环中被“困住”,但是也没有得到预期的输出
print("TCP -> Data received:\n" + file + "\n\n" + totalrecbytes + " Bytes");
直到我与服务器端断开连接。我看不到预期的输出,并且客户端断开了连接。
这里是实现(原始source)
private Thread _tcpThread;
private TcpClient _socketConnection;
public void Connect()
{
try
{
_tcpThread = new Thread(ReciveDataClient);
_tcpThread.IsBackground = true;
_tcpThread.Start();
}
catch (Exception e)
{
print(e.Message);
}
}
private void ReciveDataClient()
{
try
{
_socketConnection = new TcpClient("xxx.xxx.xxx.xxx", 54321);
print(this, "TCP -> Connection Success!");
}
catch (Exception e)
{
print("connection error: " + e.Message)
return;
}
try
{
var bytes = new byte[BUFFER_SIZE];
while (_socketConnection.Connected)
{
if (_socketConnection.Available <= 0) continue;
// Get a stream object for reading
var netstream = _socketConnection.GetStream();
int totalrecbytes = 0;
int recBytes;
string file = "";
// Read incomming stream into byte arrary.
while ((recBytes = netstream.Read(bytes, 0, bytes.Length)) > 0)
{
var incommingData = new byte[recBytes];
Array.Copy(bytes, 0, incommingData, 0, recBytes);
// Convert byte array to string message.
var serverMessage = Encoding.ASCII.GetString(incommingData);
file += serverMessage;
totalrecbytes += recBytes;
}
print("TCP -> Data received:\n" + file + "\n\n" + totalrecbytes + " Bytes");
netstream.Close();
}
print("TCP -> connection was terminated by the server");
}
catch (Exception e)
{
print(e.Message)
return;
}
}
我希望我可以保持连接活跃,但仍可以正确接收数据并通过持久的TCP连接与服务器通信。
我在这里想念什么或做错什么了?
到目前为止,我唯一能找到的解决方法是在发送数据后始终与服务器端断开连接,并在我的代码中将整个ReceiveDataClient
包裹在while
循环中,如
private void ReciveDataClient()
{
while (true)
{
try
{
_socketConnection = new TcpClient(_server.ToString(), _server.Port);
//...
为了在服务器发送一些数据并断开客户端连接后立即开始新的连接。
答案 0 :(得分:1)
借助Damien_The_Unbeliever和Immersive的帮助,我可以弄清楚。确实可以不时阅读文档,特别是在您第一次使用^^
时NetworkStream.Read是阻止的调用,且文档规定为
返回:从NetworkStream读取的字节数,如果套接字已关闭,则为0。
当然,while
循环实际上从未终止。
因此,采用那里提供的示例对我有用,除了如果服务器终止连接时,我遇到了另一个问题,因此我没有检查_socketConnection.IsConnected
,而是使用了this post的标记答案,因此所有这些工作正常现在对我来说
private Thread _tcpThread;
private TcpClient _socketConnection;
public void Connect()
{
if(_socketConnection != null) return;
try
{
_tcpThread = new Thread(ReciveDataClient);
_tcpThread.IsBackground = true;
_tcpThread.Start();
}
catch (Exception e)
{
print("TCP -> Thread error: " + e.Message);
}
}
public void Disconnect()
{
if(_socketConnection = null) return;
_tcpThread.Abort();
}
private void ReciveDataClient()
{
try
{
_socketConnection = new TcpClient("xxx.xxx.xxx.xxx", 54321);
print(this, "TCP -> Connection Success!");
}
catch (Exception e)
{
print("TCP -> connection error: " + e.Message)
return;
}
try
{
while(true)
{
// Get a stream object for reading
var netstream = _socketConnection.GetStream();
//Check if still connected
if(_socketConnection.Client.Poll(0, SelectMode.SelectRead))
{
byte[] buff = new byte[1];
if( _socketConnection.Client.Receive( buff, SocketFlags.Peek ) == 0 )
{
// Server disconnected or connection lost
break;
}
}
// Check to see if this NetworkStream is readable.
if(myNetworkStream.CanRead)
{
byte[] myReadBuffer = new byte[BUFFER_SIZE];
StringBuilder myCompleteMessage = new StringBuilder();
int numberOfBytesRead = 0;
int totalBytesReceived = 0;
// Incoming message may be larger than the buffer size.
do
{
numberOfBytesRead = myNetworkStream.Read(myReadBuffer, 0, myReadBuffer.Length);
myCompleteMessage.AppendFormat("{0}", Encoding.ASCII.GetString(myReadBuffer, 0, numberOfBytesRead));
totalBytesReceived += numberOfBytesRead;
}
while(myNetworkStream.DataAvailable);
// Print out the received message to the console.
print("TCP -> Data received:\n" + myCompleteMessage.ToString() + "\n\n" + totalrecbytes + " Bytes");
}
else
{
//Prevent a direct loop
Thread.Sleep(100);
}
}
print("TCP -> connection was terminated by the server");
}
catch(ThreadAbortException)
{
print("TCP -> Disconnected");
}
catch(Exception e)
{
print(e.Message)
}
// Clean up
_socketConnection?.Close();
_socketConnection?.Dispose();
_socketConnection = null;
}