var car;
var front;
var back;
var img = new Image();
img.src = 'https://cdn4.iconfinder.com/data/icons/transportation-2-4/60/transportation-2-flat-036-racing-car-top-512.png';
function startGame() {
car = new move(12, 20, "red", 600, 300);
pg.start();
}
var pg = {
canvas: document.createElement("canvas"),
start: function() {
this.canvas.width = 1200;
this.canvas.height = 600;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateframe, 20);
window.addEventListener('keydown', function(e) {
e.preventDefault();
pg.keys = (pg.keys || []);
pg.keys[e.keyCode] = (e.type == "keydown");
})
window.addEventListener('keyup', function(e) {
pg.keys[e.keyCode] = (e.type == "keydown");
})
},
stop: function() {
clearInterval(this.interval);
},
clear: function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function move(width, height, color, x, y, type) {
this.type = type;
this.width = width;
this.height = height;
this.speed = 0;
this.angle = 0;
this.moveAngle = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = pg.context;
ctx.save();
ctx.translate(this.x, this.y);
ctx.rotate(this.angle);
ctx.drawImage(img, this.width / -2, this.height / -2,20,40);
ctx.beginPath();
ctx.moveTo(this.width / -2, this.height / -2);
ctx.lineTo(this.width / -2, 30);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(this.width / -2, 30);
ctx.lineTo(13, (this.height / -2)+40);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(14, (this.height / -2)+40);
ctx.lineTo(14, this.height / -2);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(14, this.height / -2);
ctx.lineTo(this.width / -2, this.height / -2);
ctx.stroke();
ctx.restore();
ctx.beginPath();
ctx.moveTo(300, 150);
ctx.lineTo(600, 800);
ctx.stroke();
}
this.newPos = function() {
this.angle += this.moveAngle * Math.PI / 180;
this.x += this.speed * Math.sin(this.angle);
this.y -= this.speed * Math.cos(this.angle);
}
}
function updateframe() {
pg.clear();
car.moveAngle = 0;
car.speed = 0;
if (pg.keys && pg.keys[37]) {
if (pg.keys && pg.keys[40]) {
car.moveAngle = 5;
}
if (pg.keys && pg.keys[38]) {
car.moveAngle = -5;
}
}
if (pg.keys && pg.keys[39]) {
if (pg.keys && pg.keys[40]) {
car.moveAngle = -5;
}
if (pg.keys && pg.keys[38]) {
car.moveAngle = 5;
}
}
if (pg.keys && pg.keys[38]) {
car.speed = 5;
}
if (pg.keys && pg.keys[40]) {
car.speed = -5;
}
car.newPos();
car.update();
}
startGame();
canvas {
border: 1px solid #d3d3d3;
background-color: #f1f1f1;
}
有辆汽车和一条直线,现在我想在每条直线碰到汽车时发出警报。
我知道如何从逻辑上做到这一点。就像如果我将汽车图像转换成四条线(边界),然后使用线相交公式来获取是否存在相交,但是我对这个画布图是陌生的,我无法弄清楚如何获得汽车的边界线方程。
更新:我已经在汽车周围制作了边界线,现在我需要帮助,以确保这些线是否相互交叉... 代码已更新,请立即检查...
另外一件事情,此时只有一行,我要在其中添加更多行...因此,我需要一个函数来更频繁地调用它,并获取行是否与汽车边框相交的信息。
注意:使用箭头键在摘要中移动汽车