我正在TextureView上创建一个遮罩布局,但是它不能满足我的要求,因为我想稍后将捕获的图像转换为圆形。有什么方法可以在Android中创建圆形TextureView吗?
答案 0 :(得分:1)
在解决了许多变通办法之后。
创建形状并将其放置在可绘制文件夹中
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item>
<shape android:shape="rectangle" >
<solid android:color="@android:color/transparent" />
</shape>
</item>
<item>
<shape
android:innerRadiusRatio="2"
android:shape="ring"
android:thicknessRatio="1"
android:useLevel="false" >
<solid android:color="#80000000" />
<size
android:height="148dip"
android:width="148dip" />
</shape>
</item>
</layer-list>
然后将上面创建的形状设置为xml文件中的蒙版层的背景,如下所示
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_gravity="center"
android:gravity="center"
android:background="@color/background_color"
android:layout_height="match_parent">
<RelativeLayout
android:orientation="vertical"
android:background="@drawable/ring_shape"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:elevation="2dp"
android:id="@+id/view2"
android:layout_centerHorizontal="true"
android:innerRadius="@dimen/pad2dp">
<LinearLayout
android:weightSum="1"
android:layout_marginBottom="20dp"
android:id="@+id/bottomLayout"
android:layout_alignParentBottom="true"
android:orientation="horizontal"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<ImageView
android:foreground="@drawable/white_ripple"
android:clickable="true"
android:layout_weight="0.30"
android:layout_gravity="center"
android:id="@+id/flashCamera"
android:layout_width="0dp"
android:layout_height="@dimen/pad30dp"
android:layout_alignParentBottom="true"
android:src="@drawable/flash"
android:text="Capture Image"
android:visibility="invisible" />
<ImageView
android:layout_gravity="center"
android:foreground="@drawable/white_ripple"
android:clickable="true"
android:layout_weight="0.40"
android:id="@+id/iv_camera_button"
android:layout_width="0dp"
android:layout_height="60dp"
android:layout_alignParentBottom="true"
android:src="@drawable/shutter"
android:text="Capture Image"
android:visibility="visible" />
<ImageView
android:foreground="@drawable/white_ripple"
android:layout_gravity="center"
android:clickable="true"
android:layout_weight="0.30"
android:id="@+id/switchCamera"
android:layout_width="0dp"
android:layout_height="@dimen/pad30dp"
android:layout_alignParentBottom="true"
android:src="@drawable/rotate"
android:text="Capture Image"
android:visibility="visible" />
</LinearLayout>
</RelativeLayout>
<TextureView
android:foregroundGravity="center"
android:id="@+id/texture_camera_preview"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center" />
</RelativeLayout>
就是这样!!从textureview表面获取位图,然后根据屏幕和预览分辨率对其进行裁剪。.
快乐编码..! :)
答案 1 :(得分:0)
使用下面的代码可能会解决您的问题(此代码仅将Image转换为圆形图像而不用于TextureView):
public class ImageConverter {
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}