我现在正在开发游戏。似乎更像是在2d模式下捕获标志。但是我的角色脚本有问题。我想要的是,如果我的角色带有旗帜,并且他带着旗帜回到她的基地(游戏对象已打开),她将前往现场。但问题是,我也希望她在游戏对象未打开时不要继续进行Winscene。
这是剧本
GameObject[] toEnable, toDisable;
public GameObject CharFlag;
private Rigidbody2D rb;
private Animator anim;
private float moveSpeed;
private float dirX;
private bool facingRight = true;
private Vector3 localScale;
//Use this for Initialization
private void Start(){
rb = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
localScale = transform.localScale;
moveSpeed = 5f;
// Finding game objects with tags "ToEnable" and "ToDisable"
toEnable = GameObject.FindGameObjectsWithTag ("CharFlag");
// Disabling game objects with tag "ToEnable"
foreach (GameObject element in toEnable)
{
element.gameObject.SetActive (false);
}
}
//Update is called once per frame
private void Update()
{
dirX = CrossPlatformInputManager.GetAxisRaw ("Horizontal") * moveSpeed;
if (CrossPlatformInputManager.GetButtonDown ("Jump") && rb.velocity.y == 0)
rb.AddForce(Vector2.up * 700f);
if (Mathf.Abs(dirX) > 0 && rb.velocity.y == 0)
anim.SetBool("isRunning", true);
else
anim.SetBool("isRunning", false);
if (rb.velocity.y == 0)
{
anim.SetBool("isJumping", false);
anim.SetBool("isFalling", false);
}
if (rb.velocity.y > 0)
{
anim.SetBool("isJumping", true);
}
if (rb.velocity.y < 0)
{
anim.SetBool("isJumping", false);
anim.SetBool("isFalling", true);
}
}
private void FixedUpdate()
{
rb.velocity = new Vector2(dirX, rb.velocity.y);
}
private void LateUpdate()
{
if (dirX > 0)
facingRight = true;
else if (dirX < 0)
facingRight = false;
if (((facingRight) && (localScale.x < 0)) || ((!facingRight) && (localScale.x > 0)))
localScale.x *= -1;
transform.localScale = localScale;
}
void OnTriggerEnter2D (Collider2D col)
{
switch (col.tag) {
case "EnemyField":
CharFlag.gameObject.SetActive (true);
break;
case "AlyField":
SceneManager.LoadScene ("YouWin");
break;
}
}
}
答案 0 :(得分:1)
这可以作为评论更好,但我只有40个声誉。
只需检查GameObject是否处于活动状态。
switch (col.tag)
{
case "EnemyField":
CharFlag.gameObject.SetActive (true);
break;
case "AllyField":
if(CharFlag.gameObject.activeSelf)
{
SceneManager.LoadScene ("YouWin");
}
break;