在2D Unity游戏中,我有简单的硬币计数器。但是,将一枚硬币算作2。我认为这是因为将int转换为字符串错误。
public GameObject coin; // Gameobject with coin
public Text CoinCounter; // Text with counter that shows in game
private float TotalCounter = 0; // Float for counting total amount of picked up coins
{
TotalCounter = Convert.ToInt32((CoinCounter.text)); // Converting text counter to Numbers
}
private void Update()
{
TotalCounter = Convert.ToInt32((CoinCounter.text)); // Updating Counter evry frame update
Debug.Log(TotalCounter); // Showing Counter in Console
}
private void OnTriggerEnter2D(Collider2D collision)
{
TotalCounter = (TotalCounter + 1); // adding 1 to total amount when player touching coin
CoinCounter.text = TotalCounter.ToString(); // Converting to Text, and showing up in UI
coin.SetActive(false); // Hiding coin
}
因此,在“调试日志”中,它显示正确的“总金额”,但是在UI中,它显示了错误的数字。例如,当“总金额”为1时,它将显示2等。
答案 0 :(得分:0)
您不必在Update
中进行操作,而仅在您实际更改时进行。
您正在寻找的方法可能是int.TryParse
您应该使用int
作为金额(除非以后会有1.5
个硬币之类的值)
比每次与任何东西冲突时都执行代码要好。您只应与硬币碰撞。可以使用标签,也可以与参考值进行比较
public GameObject Coin; // Gameobject with coin
public Text CoinCounter; // Text with counter that shows in game
private int _totalCounter = 0; // Int for counting total amount of picked up coins
// I guess it's supposed to be Start here
void Start()
{
// Converting text counter to Numbers
int.TryParse(CoinCounter.text, out _totalCounter);
}
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject != Coin) return;
// later this should probably rather be
//if(collision.gameObject.tag != "Coin") return
_totalCounter += 1; // adding 1 to total amount when player touching coin
CoinCounter.text = _totalCounter.ToString(); // Converting to Text, and showing up in UI
Coin.SetActive(false); // Hiding coin
// later this should probably rather be
//collision.gameObject.SetActive(false);
}
答案 1 :(得分:0)
最好将转换代码写入触发器void中,然后进行检查;由于更新功能,可能会发生这种情况,请尝试这样,然后再次检查:`
public GameObject coin;
public Text CoinCounter;
private float TotalCounter = 0;
private void Update()
{}
private void OnTriggerEnter2D(Collider2D collision)
{
TotalCounter = (TotalCounter + 1);
Debug.Log(TotalCounter);
CoinCounter.text = TotalCounter.ToString();
Debug.Log(CoinCounter.text);
coin.SetActive(false);
}
`
答案 2 :(得分:0)
问题不在转换中,触发器工作了两次。在禁用硬币并将其添加到硬币计数器之前,需要检查硬币是否已启用。例如:
if (coin.activeSelf)
{
coin.SetActive(false);
Debug.Log("Object is not active ");
TotalCounter += 1;
Debug.Log("Total Counter + :" + TotalCounter);
CoinCounter.text = TotalCounter.ToString();
Debug.Log("Text after +:" + CoinCounter.text);
}