我正在尝试使用three.js渲染3d对象。但是,当我尝试初始化动画循环(在ngAfterViewInit
内)时,始终出现以下错误:
TypeError: Cannot read property 'ngZone' of undefined
为了降低cpu成本,我使用ngZone在Angular之外触发requestAnimationFrame
。即使删除ngZone
的代码,我仍然会遇到以下错误:
TypeError: Cannot read property 'animate' of undefined
所有这些都在加载适当的资源之后发生。
为避免混淆,ngZone
没有类作用域变量,只是在构造函数中将其作为参数调用。
代码:
export class ProductComponent{
//setup variables
// shirt model and texutre are pulled from firebase storage
constructor(private storage : AngularFireStorage, public ngZone: NgZone) {
this.modelUrl = this.storage.ref('path/to/model.obj').getDownloadURL();
this.textureUrl = this.storage.ref('path/to/texture.jpg').getDownloadURL();
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
this.scene = new THREE.Scene();
this.controls = new THREE.OrbitControls(this.camera,this.renderer.domElement);
this.clock = new THREE.Clock();
this.manager = new THREE.LoadingManager();
this.loader = new THREE.OBJLoader(this.manager);
}
ngAfterViewInit(){
//setup
this.loadResources(this.modelValue, this.texture, this.scene, this.renderer, this.container, this.animate);
}
private loadResources(model, texture, scene, renderer, container, callback){
this.camera.position.set(0, 0, 50);
this.camera.lookAt(new THREE.Vector3(0, 0, 0));
// scene
scene.fog = new THREE.FogExp2(0xffffff, 0.0003);
const ambientLight = new THREE.AmbientLight(0xcccccc, 0.4);
scene.add(ambientLight);
const pointLight = new THREE.PointLight(0xffffff, 0.8);
this.camera.add(pointLight);
scene.add(this.camera);
this.loader.load(model, function (object) {
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = texture;
// repeat image on model
child.material.map.wrapS = child.material.map.wrapT = THREE.RepeatWrapping;
child.material.map.repeat.set(4, 4);
child.material.needsUpdate = true;
}
});
object.scale.set(1.5, 1, 1.5);
scene.add(object);
console.log('PARTS:', object.children);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setClearColor(scene.fog.color);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
callback();
}); //onProgress, onError
}
animate() : void {
this.ngZone.runOutsideAngular(() => {
requestAnimationFrame(this.animate);
});
this.render();
this.update();
}
}
答案 0 :(得分:0)
this.animate
内部调用 loadResources
。在这里,您将其作为最后一个参数传递:
this.loadResources(this.modelValue, this.texture, this.scene, this.renderer, this.container, this.animate);
问题是this.animate
将在callback
的{{1}}内部被调用,而此this.loader.load
是常规函数,因此callback
在{{ 1}}将没有this
或animate
。可能的解决方案是对ngZone
中的animate
使用箭头功能(因为callback
将在其内部被调用):
this.loader.load
或者,如果您想将常规函数用作this.animate
的回调,则可以将private loadResources(model, texture, scene, renderer, container, callback) {
this.camera.position.set(0, 0, 50);
this.camera.lookAt(new THREE.Vector3(0, 0, 0));
// scene
scene.fog = new THREE.FogExp2(0xffffff, 0.0003);
const ambientLight = new THREE.AmbientLight(0xcccccc, 0.4);
scene.add(ambientLight);
const pointLight = new THREE.PointLight(0xffffff, 0.8);
this.camera.add(pointLight);
scene.add(this.camera);
// use arrow function for callback of this.loader.load
this.loader.load(model, (object) => {
object.traverse(function (child) {
if (child instanceof THREE.Mesh) {
child.material.map = texture;
// repeat image on model
child.material.map.wrapS = child.material.map.wrapT = THREE.RepeatWrapping;
child.material.map.repeat.set(4, 4);
child.material.needsUpdate = true;
}
});
object.scale.set(1.5, 1, 1.5);
scene.add(object);
console.log('PARTS:', object.children);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setClearColor(scene.fog.color);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
// this.animate
callback();
}); //onProgress, onError
}
绑定到this.loader.load
:
this