我想将画布稍微向上移动:它应该与此相对应:
...对此:
rect
方法上的w3Schools页面并没有真正帮助我。
使用document.createElement('canvas')
创建画布,这就是我想要的方式。
这是我尝试使用的代码:
Potree.TextSprite.prototype.update = function(){
var canvas = document.createElement('canvas');
canvas.setAttribute("id", "canvas_Rect");
var context = canvas.getContext('2d');
context.font = this.fontsize + "px " + this.fontface;
//document.getElementById("#canvas_Rect").style.marginTop = "-50px";
// get size data (height depends only on font size)
var metrics = context.measureText( this.text );
var textWidth = metrics.width;
var margin = 5;
var spriteWidth = 2*margin + textWidth + 2 * this.borderThickness;
var spriteHeight = this.fontsize * 1.4 + 2 * this.borderThickness;
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
context.canvas.width = spriteWidth;
context.canvas.height = spriteHeight;
context.font = this.fontsize + "px " + this.fontface;
// background color
context.fillStyle = "rgba(" + this.backgroundColor.r + "," + this.backgroundColor.g + ","
+ this.backgroundColor.b + "," + this.backgroundColor.a + ")";
// border color
context.strokeStyle = "rgba(" + this.borderColor.r + "," + this.borderColor.g + ","
+ this.borderColor.b + "," + this.borderColor.a + ")";
context.lineWidth = this.borderThickness;
this.roundRect(context, this.borderThickness/2, this.borderThickness/2,
textWidth + this.borderThickness + 2*margin, this.fontsize * 1.4 + this.borderThickness, 6);
// text color
context.strokeStyle = "rgba(0, 0, 0, 1.0)";
context.strokeText( this.text, this.borderThickness + margin, this.fontsize + this.borderThickness);
context.fillStyle = "rgba(" + this.textColor.r + "," + this.textColor.g + ","
+ this.textColor.b + "," + this.textColor.a + ")";
context.fillText( this.text, this.borderThickness + margin, this.fontsize + this.borderThickness);
var texture = new THREE.Texture(canvas);
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.needsUpdate = true;
//var spriteMaterial = new THREE.SpriteMaterial(
// { map: texture, useScreenCoordinates: false } );
this.sprite.material.map = texture;
this.sprite.scale.set(spriteWidth*0.01,spriteHeight*0.01,1.0);
//this.material = spriteMaterial;
};
Potree.TextSprite.prototype.roundRect = function(ctx, x, y, w, h, r) {
// document.getElementById("#canvas_Rect").style.marginTop = "-50px";
console.log(ctx)
ctx.beginPath();
ctx.moveTo(x+r, y);
ctx.lineTo(x+w-r, y);
ctx.quadraticCurveTo(x+w, y, x+w, y+r);
ctx.lineTo(x+w, y+h-r);
ctx.quadraticCurveTo(x+w, y+h, x+w-r, y+h);
ctx.lineTo(x+r, y+h);
ctx.quadraticCurveTo(x, y+h, x, y+h-r);
ctx.lineTo(x, y+r);
ctx.quadraticCurveTo(x, y, x+r, y);
ctx.closePath();
ctx.fill();
ctx.stroke();
};
我正在尝试为其应用边距。我该如何运作?
答案 0 :(得分:0)
我不确定您是否希望此画布出现在文档中,还是只是在寻找一种简单的放置方式。
但是定位画布的一种简单方法是在画布上添加绝对定位。
canvasID .style.position ='绝对';
现在只需将顶部,左侧等定位到您需要的任何位置。
canvasID .style.top / left / etc = ?? px;