所以我从代码块开始,并且正在网上学习教程,所以我做了一个有一个文件的空项目。
Largest: 444
Second largest: 44
Smallest: 1
Second smallest: 2
链接器设置:
#include <SDL.h>
#include <stdio.h>
//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] )
{
//The window we'll be rendering to
SDL_Window* window = NULL;
//The surface contained by the window
SDL_Surface* screenSurface = NULL;
//Initialize SDL
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
}
else
{
//Create window
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if( window == NULL )
{
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
}
else
{
//Get window surface
screenSurface = SDL_GetWindowSurface( window );
//Fill the surface white
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
//Update the surface
SDL_UpdateWindowSurface( window );
//Wait two seconds
SDL_Delay( 2000 );
}
}
//Destroy window
SDL_DestroyWindow( window );
//Quit SDL subsystems
SDL_Quit();
return 0;
}
我得到这个错误,
-lmingw32 -lSDL2main -lSDL2
我不确定这是内存错误,还是不确定的引用错误(如果是内存错误),我不知道为什么,因为其他较大的程序有足够的内存,并且不确定的引用在某处出错似乎不在我的代码中的代码... 任何帮助,将不胜感激。 :)
答案 0 :(得分:0)
是的,我使用了错误的库,因此如果其他任何人遇到问题,请确保您为IDE下载了正确的文件。谢谢HolyBlackCat:)