如何优化反转位组的顺序

时间:2019-02-18 20:55:37

标签: c mips

基本上,我有8个数据,每个2位(4个状态),存储在32位整数的16个LSB中。我想反转数据片段的顺序以进行一些模式匹配。

给我一​​个参考整数和8个候选者,我需要将一个候选者与该参考进行匹配。但是,可以以某种可预测的方式对匹配的候选对象进行转换。

如果参考数据的格式为[0,1,2,3,4,5,6,7],则可能的匹配可以是以下8种格式之一:

[0,1,2,3,4,5,6,7], [0,7,6,5,4,3,2,1]
[6,7,0,1,2,3,4,5], [2,1,0,7,6,5,4,3]
[4,5,6,7,0,1,2,3], [4,3,2,1,0,7,6,5]
[2,3,4,5,6,7,0,1], [6,5,4,3,2,1,0,7]

模式是数据始终是有序的,但是可以反转和旋转。

我正在C和MIPS中实现它。我俩都在工作,但它们看起来很笨重。我目前的方法是将每片都遮盖起来,移至新位置,然后将其与新变量(已初始化为0)进行“或”运算。

我在C语言中做了更多的硬编码:

int ref = 4941; // reference value, original order [1,3,0,1,3,0,1,0], (encoded as 0b0001001101001101)
int rev = 0;
rev |= ((ref & 0x0003) << 14) | ((ref & 0x000C) << 10) | ((ref & 0x0030) << 6) | ((ref & 0x00C0) << 2); // move bottom 8 bits to top
rev |= ((ref & 0xC000) >> 14) | ((ref & 0x3000) >> 10) | ((ref & 0x0C00) >> 6) | ((ref & 0x0300) >> 2); // move top 8 bits to bottom
// rev = 29124 reversed order [0,1,0,3,1,0,3,1], (0b0111000111000100)

我在MIPS中实现了一个循环以尝试减少静态指令:

        lw      $01, Reference($00) # load reference value
        addi    $04, $00, 4         # initialize $04 as Loop counter
        addi    $05, $00, 14            # initialize $05 to hold shift value
        addi    $06, $00, 3         # initialize $06 to hold mask (one piece of data)

# Reverse the order of data in Reference and store it in $02
Loop:   addi    $04, $04, -1            # decrement Loop counter
        and     $03, $01, $06       # mask out one piece ($03 = Reference & $06) 
        sllv    $03, $03, $05       # shift piece to new position ($03 <<= $05)
        or      $02, $02, $03       # put piece into $02 ($02 |= $03)
        sllv    $06, $06, $05       # shift mask for next piece
        and     $03, $01, $06       # mask out next piece (#03 = Reference & $06)
        srlv    $03, $03, $05       # shift piece to new position ($03 >>= $05)
        or      $02, $02, $03       # put new piece into $02 ($02 |= $03)
        srlv    $06, $06, $05       # shift mask back
        addi    $05, $05, -4            # decrease shift amount by 4
        sll     $06, $06, 2         # shift mask for next loop
        bne     $04, $00, Loop      # keep looping while $04 != 0

有没有一种方法可以简化或至少减少指令?

3 个答案:

答案 0 :(得分:0)

对于一种非常简单有效的方法,请使用256字节的查找表并执行2次查找:

extern unsigned char const xtable[256];

unsigned int ref = 4149;
unsigned int rev = (xtable[ref & 0xFF] << 8) | xtable[ref >> 8];

xtable数组可以通过一组宏进行静态初始化:

#define S(x)  ((((x) & 0x0003) << 14) | (((x) & 0x000C) << 10) | \
               (((x) & 0x0030) <<  6) | (((x) & 0x00C0) <<  2) | \
               (((x) & 0xC000) >> 14) | (((x) & 0x3000) >> 10) | \
               (((x) & 0x0C00) >>  6) | (((x) & 0x0300) >>  2))
#define X8(m,n)   m((n)+0), m((n)+1), m((n)+2), m((n)+3), \
                  m((n)+4), m((n)+5), m((n)+6), m((n)+7)
#define X32(m,n)  X8(m,(n)), X8(m,(n)+8), X8(m,(n)+16), X8(m,(n)+24)

unsigned char const xtable[256] = {
    X32(S,   0), X32(S,  32), X32(S,  64), X32(S,  96),
    X32(S, 128), X32(S, 160), X32(S, 192), X32(S, 224),
};

#undef S
#undef X8
#undef X32

如果空间并不昂贵,则可以使用一次查找到128K字节的表,您可以在启动时进行计算,也可以在编写时使用脚本生成并在编译时进行包含,但这样做有些浪费并且对缓存不友好

答案 1 :(得分:0)

要反转位,可以使用以下代码。

static int rev(int v){
  // swap adjacent pairs of bits
  v = ((v >> 2) & 0x3333) | ((v & 0x3333) << 2);
  // swap nibbles
  v = ((v >> 4) & 0x0f0f) | ((v & 0x0f0f) << 4);
  // swap bytes
  v = ((v >> 8) & 0x00ff) | ((v & 0x00ff) << 8);
  return v;
}

MIPS实现有15条指令。

rev: # value to reverse in $01
     # uses $02 reg
   srli $02, $01, 2
   andi $02, $02, 0x3333
   andi $01, $01, 0x3333
   slli $01, $01, 2
   or   $01, $01, $02
   srli $02, $01, 4
   andi $02, $02, 0x0f0f
   andi $01, $01, 0x0f0f
   slli $01, $01, 4
   or   $01, $01, $02
   srli $02, $01, 8
   andi $02, $02, 0xff
   andi $01, $01, 0xff
   slli $01, $01, 8
   or   $01, $01, $02
   # result in $01

请注意,只需将常量加倍(在64位计算机上甚至为4),即可同时反转2x16位。但是我不确定它是否对您有用。

答案 2 :(得分:0)

注意:请注意手写的优化程序集,如果您确实在紧密的循环中不满意编译器的生成,那么确实有针对特定处理器的优化会保留它们。

您可以改进pipeline,(如果使用C语言进行编码,则编译器会为您完成此操作),并使用bne指令的延迟槽。这样可以改善您的instruction level parallelism

假设您有一个Mips处理器,它具有1个延迟槽和5级流水线(指令获取,解码,执行,内存,回写)。

该流水线介绍了Read After Write对数据依赖的危害,大多数危害都在$3寄存器上。

RaW突袭会导致您的管道停顿。

# Reverse the order of data in Reference and store it in $02
Loop:   and     $03, $01, $06       # mask out one piece ($03 = Reference & $06)
        addi    $04, $04, -1        # decrement Loop counter (RaW on $3)
        sllv    $03, $03, $05       # shift piece to new position ($03 <<= $05)
        sllv    $06, $06, $05       # shift mask for next piece
        or      $02, $02, $03       # put piece into $02 ($02 |= $03)
        and     $03, $01, $06       # mask out next piece (#03 = Reference & $06)
        srlv    $06, $06, $05       # shift mask back
        srlv    $03, $03, $05       # shift piece to new position ($03 >>= $05)
        addi    $05, $05, -4        # decrease shift amount by 4
        or      $02, $02, $03       # put new piece into $02 ($02 |= $03)
        bne     $04, $00, Loop      # keep looping while $04 != 0
        sll     $06, $06, 2         # shift mask for next loop

如果您拥有Superscalar处理器,则该解决方案需要进行一些更改。