好,我在旋转轮子:
我的难题是:
这是我的HTML:
<!-- PARENT OUTER WRAPPER -->
<div id="avatarmoveable" class="moveablecontainer avatarBubble"
title="Click on an HOLD to drag avatar"
(click)="avatarMoveClick($event,'moveavatar')"
ngDraggable>
<!-- OUTER WRAPPER -->
<div class="avatarsays box-opener">
<!-- DEBUG CONSOLE OUTER WRAPPER -->
<div class="debugcontainer"
title="Click to OPEN DEBUG Console or say, 'OPEN DEBUG CONSOLE'."
*ngIf="isVisible"
(click)="showHideCSMModal($event, 'debugconsole')">
<img id="debugavatar" class="avatarimg avatar img-circle" src="../../../assets/images/avatar/avatar_l.svg">
</div>
<!-- END DEBUG OUTER WRAPPER -->
<!-- ICONS OUTER WRAPPER -->
<div id="iconscont" class="iconscontainer">
<!-- MICROPHONE ICON -->
<a class="avataricons talk" href="javascript:;"
(click)="handleClick($event,'miconoff')"
(condition)="micon" title="Click the Mic ON or OFF!">
<i id="mic" [ngClass]="micon ? 'fa fa-microphone iconactive' : 'fa fa-microphone-slash iconactive'"></i>
</a>
<!-- SPEARKER ICON -->
<a class="avataricons listen" href="javascript:;"
(click)="handleClick($event,'spkronoff')"
(condition)="spkron" title="Click the Speaker ON or OFF!">
<i id="spkr" [ngClass]="spkron ? 'fa fa-volume-up iconactive' : 'fa fa-volume-off iconactive'"></i>
</a>
</div>
<!-- END ICONS OUTER WRAPPER -->
</div>
<!-- END OUTER WRAPPER -->
</div>
<!-- END PARENT OUTER WRAPPER -->
这是我要完成的任务:
问题:
我想将CLICK,DRAGSTART,DRAGDROP和DRAGEND分开,所以当我单击并拖动时,MODAL将无法打开...这是我现在面临的问题。
这是我删节的.ts代码:
注意:我正在使用ngDraggable,这真的很棒。
...
定义的变量:
public avatarBUBBLE: HTMLElement; //OUTER MOST PARENT DIV
public debugCONSOLE: HTMLElement; //DEBUG CONSOLE
public micICON: HTMLElement; //MICROPHONE ICON
public spkrICON: HTMLElement; //SPEAKER ICON
...
现在,元素:
ngOnInit() {
//TYPE ERROR CHECK
this.**typeErrorCheck**();
this.avatarBUBBLE = document.querySelector("#avatarmoveable") as HTMLElement;
this.debugCONSOLE = document.querySelector("#debugavatar") as HTMLElement;
this.micICON = document.querySelector(".talk") as HTMLElement;
this.spkrICON = document.querySelector(".listen") as HTMLElement;
}
...
ngAfterViewInit() {
this.avatarBUBBLE = document.querySelector("#avatarmoveable") as HTMLElement;
this.debugCONSOLE = document.querySelector("#debugavatar") as HTMLElement;
this.micICON = document.querySelector(".talk") as HTMLElement;
this.spkrICON = document.querySelector(".listen") as HTMLElement;
}
...
我的活动
:onClick(event: any) {
event.preventDefault();
console.log("ON CLICK: ", event);
if (event) {
console.log("CLICK: event.target.id: ", event.currentTarget.id);
return true;
} else {
return false;
}
}
onMouseDown(event: any) {
event.preventDefault();
console.log("ON MOUSE Down: ", event);
if (event) {
console.log("MOUSEDOWN: event.target.id: ", event.target.id);
return true;
} else {
return false;
}
}
onMouseUp(event: any) {
event.preventDefault();
console.log("ON MOUSE UP: ", event);
if (event) {
console.log("MOUSEUP: event.target.id: ", event.target.id);
return true;
} else {
return false;
}
}
onDragStart(event: any) {
console.log("ON DRAG START: ", event);
if (event) {
console.log("DRAGSTART: event.target.id: ", event.currentTarget.id);
this.avatarMoveClick(event, 'moveavatar');
return true;
} else {
return false;
}
}
onDragEnd(event: any) {
console.log("ON DRAG END: ", event);
if (event) {
console.log("DRAGEND: event.target.id: ", event.currentTarget.id);
this.avatarMoveClick(event, 'moveavatar');
return true;
} else {
return false;
}
}
onDragDrop(event: any) {
console.log("ON DRAG END: ", event);
if (event) {
console.log("DRAGDROP: event.target.id: ", event.currentTarget.id);
this.avatarMoveClick(event, 'moveavatar');
return true;
} else {
return false;
}
}
**typeErrorCheck**() { //Called in ngOnInit
this.timer = window.setTimeout(() => {
this.avatarBUBBLE.addEventListener('dragstart', this.onDragStart.bind(this.avatarBUBBLE));
this.avatarBUBBLE.addEventListener('dragend', this.onDragEnd.bind(this.avatarBUBBLE));
this.avatarBUBBLE.addEventListener('dragdrop', this.onDragDrop.bind(this.avatarBUBBLE));
this.debugCONSOLE.addEventListener('mouseup', this.onMouseUp.bind(this.debugCONSOLE));
this.micICON.addEventListener('mousedown', this.onMouseDown.bind(this.micICON));
this.spkrICON.addEventListener('mousedown', this.onMouseDown.bind(this.spkrICON));
}, 8000);
}
参考:
a)我的原始问题: How to keep two divs close together if you move one or the other,我相信我几乎可以这样回答:http://jsfiddle.net/2EqA3/3/
b)使用此问题的元素: D3 Differentiate between click and drag for an element which has a drag behavior
答案 0 :(得分:0)
我能够使用ngDraggable的功能来获取所需的信息,然后非常轻松地更改translate(x,y)。
在我将ngDraggable放到哪里的地方,将其添加到HTML上的draggable元素中
(click)="draggable = !draggable"
(started)="onStart($event)"
(stopped)="onStop($event)"
(movingOffset)="onMoving($event,'chatbot')"
(endOffset)="onMoveEnd($event,'chatbot')"
[preventDefaultEvent]="true"
[style.transform]="!transformXY ? css.moveableWrapper.transform.org : css.moveableWrapper.transform.new"
这是.ts文件
private calcChatBotPos(trans: string) {
console.log("TRANSFORM: " + trans);
let re = /[^0-9\-.,]/g;
let matrix = trans.replace(re, '').split(',');
let x = matrix[0];
let y = matrix[1];
console.log("xTrans: " + x + "px");
console.log("yTrans: " + y + "px");
//The xy distant is 15, 10 respectively
if (this.xposEndAvatarOffset !== '' && this.yposEndAvatarOffset !== '') {
//Set to FALSE
this.transformXY = false;
this.css.moveableWrapper.transform.newxy = "translate(" + x + "px" + ", " + y + "px)";
console.log("Inside IF...." + "translate(" + x + "px" + ", " + y + "px)");
//Set the CHATBOT to it's NEW position
this.theMoveable1.style.transform = this.css.moveableWrapper.transform.newxy;
} else {
//reset to TRUE
this.transformXY = true;
this.css.moveableWrapper.transform.orgxy = "translate(0px, 0px)";
console.log("Inside ELSE...." + this.css.moveableWrapper.transform.orgxy);
//Set the CHATBOT to it's ORG position
this.theMoveable1.style.transform = this.css.moveableWrapper.transform.orgxy;
}
}
这是ngDraggable的链接。单击HTML以查看我在哪里获得的选项:https://xieziyu.github.io/angular2-draggable/#/draggable/usage/options
以下是用于从ngDraggable获取事件的代码
//ngDraggable stuff
onStart(event) {
console.log('started output:', event);
}
onStop(event) {
console.log('stopped output:', event);
}
onMoving(event, fromwhere) {
if (fromwhere === "chatbot") {
this.movingOffset.x = event.x;
this.movingOffset.y = event.y;
this.xposChatbot = this.movingOffset.x;
this.yposChatbot = this.movingOffset.y;
console.log("CHATBOT movingoffset x and y: " + this.xposChatbot + " : " + this.yposChatbot);
}
if (fromwhere === "avatar") {
this.movingOffset.x = event.x;
this.movingOffset.y = event.y;
this.xposAvatar = this.movingOffset.x;
this.yposAvatar = this.movingOffset.y;
console.log("AVATAR movingoffset x and y: " + this.xposAvatar + " : " + this.xposAvatar);
}
}
onMoveEnd(event, fromwhere) {
if (fromwhere === "chatbot") {
this.endOffset.x = event.x;
this.endOffset.y = event.y;
this.xposEndChatOffset = this.endOffset.x;
this.yposEndChatOffset = this.endOffset.y;
console.log("CHATBOT endoffset x and y: " + this.xposEndChatOffset + " : " + this.yposEndChatOffset);
}
if (fromwhere === "avatar") {
this.endOffset.x = event.x;
this.endOffset.y = event.y;
this.xposEndAvatarOffset = this.endOffset.x;
this.yposEndAvatarOffset = this.endOffset.y;
console.log("AVATAR endoffset x and y: " + this.xposEndAvatarOffset + " : " + this.yposEndAvatarOffset);
this.avatarMoveClick(event, fromwhere);
}
}
我也解决了当化身被移动但上面的代码片段移动聊天窗口的问题。
很简单,一旦我的脑袋里的灯熄灭了。