我开始与andEngine一起工作,正在尝试制作有关如何加载图像的快速参考指南,目前,我正在尝试从正在阅读的书中制作一个启动画面,事实证明这对某些人来说很难。原因。这是我的代码
import android.os.Bundle;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.region.TextureRegionFactory;
import org.andengine.ui.activity.BaseGameActivity;
import org.andengine.engine.Engine;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.opengl.texture.Texture;
import org.andengine.opengl.texture.region.TextureRegion;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.util.Constants;
import java.io.IOException;
public class MainActivity extends BaseGameActivity {
// =========================================================== // Constants // ===========================================================
private static final int CAMERA_WIDTH = 480;
private static final int CAMERA_HEIGHT = 320;
// =========================================================== // Fields // ===========================================================
private Camera mCamera;
private BitmapTextureAtlas myBitmapTextureAtlas;
private TextureRegion myTextureRegion;
private TextureRegion myBackgroundTextureRegion;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
public Engine onCreateEngineOptions() {
this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera));
}
@Override
public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws IOException {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.myBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 512, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
this.myTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.myBitmapTextureAtlas, this, "Splashscreen.png", 0, 0);
this.myBackgroundTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.myBitmapTextureAtlas, this, "Splashscreen.png", 0, 185);
}
@Override
public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws IOException {
final Scene scene = new Scene(1);
/* Center the splash on the camera. */
final float centerX = ((CAMERA_WIDTH - this.myBackgroundTextureRegion.getWidth()) / 2);
final float centerY = ((CAMERA_HEIGHT - this.myBackgroundTextureRegion.getHeight()) / 2);
/* Create the sprite and add it to the scene. */
final Sprite splash = new Sprite(centerX, centerY, this.myBackgroundTextureRegion);
scene.getLastChild().attachChild(splash);
return scene;
}
@Override
public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws IOException {
}
}
我在创建精灵的地方是centerX,centerY和无法解析负载的地方,有人可以帮我吗?谢谢