我希望场景加载5个不同的影片剪辑(名为B1-B5)。每个影片剪辑都放置在特定的x和y上。每个影片剪辑在滚动/展开时都会增长/缩小。...
我通过键入所有内容并每次复制每个部分来使代码正常工作,但这很麻烦,我想通过循环来清理代码(如果可能的话)。
这是有效的代码,但我必须在每个影片剪辑中复制它(更改明显的位)...
var scene1:MovieClip = new B1();
addChild(scene1);
scene1.x = 170.30;
scene1.y = 231.15;
scene1.addEventListener(MouseEvent.MOUSE_OVER, onRollOverEvent1);
scene1.addEventListener(MouseEvent.MOUSE_OUT, onRollOutEvent1);
function onRollOverEvent1(e:MouseEvent) {
scene1.width=25.9;
scene1.height=25;
}
function onRollOutEvent1(e:MouseEvent) {
scene1.width = 20.9;
scene1.height = 20;
}
以下是我尝试过的内容,但已经停留了好一阵子...
for (var i:int=1; i<5; i++){
var scene[i]:MovieClip = new "B"+i();
addChild("scene"+i);
//var scene[i]:MovieClip = new B[i]();
scene[i].addEventListener(MouseEvent.MOUSE_OVER, onRollOverEvent);
scene[i].addEventListener(MouseEvent.MOUSE_OUT, onRollOutEvent)
function onRollOverEvent(e:MouseEvent) {
scene[i].width=25.9;
scene[i].height=25;
}
function onRollOutEvent(e:MouseEvent) {
scene[i].width = 20.9;
scene[i].height = 20;
}
}
scene1.x = 170.30;
scene1.y = 231.15;
scene2.x = 284.30;
scene2.y = 250.75;
scene3.x = 377.30;
scene3.y = 280.15;
scene4.x = 444.30;
scene4.y = 321.15;
scene5.x = 196.30;
scene5.y = 172.15;
答案 0 :(得分:0)
首先,让我们解决您的错误。
new "B"+i();
处于最佳状态,即转换为调用数字 i 作为函数,并将结果作为 String 添加到“ B”。但是,即使新的“ B1”()也不同于新的B1()。实际上,有一种方法 getDefinitionByName(..)允许通过其名称来寻址一个类,但我不建议使用它,因为它是高级主题。
var scene[i]:MovieClip
您只是不能以这种方式定义变量 scene1 , scene2 等。您实际上可以设计的最接近的东西是方括号表示法: this [“ scene” + i] = ... 。
addChild("scene"+i);
该参数必须是 DisplayObject 实例,而不是 String 。
for (...)
{
...
function onRollOverEvent(e:MouseEvent)
...
}
请勿在其他函数或循环中定义函数。
scene[i].width = 20.9;
scene[i].height = 20;
在循环结束时 i 将等于 5 ,那么,您认为这样的记录将解决什么问题?
然后,解决方案。
当您要将工作解决方案扩展到多个实例时,需要采用算法。循环和 Array 是您的朋友。
// Lets devise a list of classes and (x,y) coordinates.
var Designs:Array = [
null, // the 0-th element
{id:B1, x:170, y:230},
{id:B2, x:285, y:250},
];
for (var i:int = 1; i < Design.length; i++)
{
// Retrieve a record for the future object.
var aDesign:Object = Designs[i];
// Get a reference to the object's class.
var aClass:Class = aDesign.id;
// Create the object. Yes, you CAN omit () with
// the "new" operator if there are no mandatory arguments.
var aThing:Movieclip = new aClass;
// Set coordinates from the design record.
aThing.x = aDesign.x;
aThing.y = aDesign.y;
// Add to the display list.
addChild(aThing);
// Subscribe the event handlers.
aThing.addEventListener(MouseEvent.MOUSE_OVER, onOver);
aThing.addEventListener(MouseEvent.MOUSE_OUT, onOut);
// Save the object's reference for the later use.
// If you'd need to address, say, 3rd object,
// you do it as following:
// Designs[3].instance
aDesign.instance = aThing;
}
function onOver(e:MouseEvent):void
{
// You subscribed all of the objects to this one event handler.
// This is the correct way to learn, which one of the objects
// is under the mouse and is dispatching the said event.
var aThing:MovieClip = e.currentTarget as MovieClip;
// Change the object's size.
aThing.width = 26;
aThing.height = 25;
}
function onOut(e:MouseEvent):void
{
// Get the source of the dispatched event.
var aThing:MovieClip = e.currentTarget as MovieClip;
// Change the object's size.
aThing.width = 21;
aThing.height = 20;
}