第一个随机数保持不变,例如其50的子类文本将为50,而另一个随机数例如为45,则应为50 + 45,而不用45代替该值
家长班
public class BattleSystemScript : GameManagerRevamped
{
static public int CoinsRandom;
public TextMeshProUGUI Coins;
void Start()
{
CoinsRandom = Random.Range(30, 50);
Coins.text = CoinsRandom.ToString();
}
}
儿童班
public class PlayerValues : BattleSystemScript
{
int CoinsRandomValue;
public TextMeshProUGUI PlayerCoins;
void Start()
{
CoinsRandomValue += CoinsRandom;
PlayerCoins.text = CoinsRandomValue.ToString();
}
}
答案 0 :(得分:1)
使父virtual
为public class BattleSystemScript : GameManagerRevamped
{
static public int CoinsRandom;
public TextMeshProUGUI Coins;
protected virtual void Start()
{
CoinsRandom = Random.Range(30, 50);
Coins.text = CoinsRandom.ToString();
}
}
方法
override
然后在子类中public class PlayerValues : BattleSystemScript
{
int CoinsRandomValue;
public TextMeshProUGUI PlayerCoins;
protected override void Start()
{
// call to the parent Start
base.Start();
CoinsRandomValue += CoinsRandom;
PlayerCoins.text = CoinsRandomValue.ToString();
}
}
对其进行扩展
for-loop
答案 1 :(得分:0)
所以我只需要让子类静态化大声笑
--->
static public int CoinsRandomValue;
static public int DiamondsValues;
static public int ExperienceRandomValue;