我正在使用CustomPainter绘制线条
class ShapesPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final Paint firstPaint = Paint();
firstPaint.color = const Color.fromARGB(255, 236, 0, 140);
final Path firstPath = Path();
firstPath.lineTo(size.width, 0);
firstPath.lineTo(0, size.height * 0.10);
firstPath.close();
canvas.drawShadow(firstPath, Colors.black87, 2.0, false);
canvas.drawPath(firstPath, firstPaint);
}
}
我需要在屏幕周围保留边距,因此我在容器中使用边距:
........
Container(
color: Colors.white,
margin:
EdgeInsets.only(top: 60.0, bottom: 20.0, left: 15.0, right: 15.0),
child: Container(
child: CustomPaint(
painter: ShapesPainter(),
child: Container(
.......
我需要在我的自定义路径下绘制一个阴影,该阴影在构建小部件中使用了anvas.drawShadow方法,但是左侧也有一个小阴影,请看下面的图片,我指出了一个错误,这是指向小阴影的箭头:
答案 0 :(得分:0)
由于找不到关于canvas.drawShadow
对Path的影响的解决方案,我只是在阴影路径的顶部创建了另一个Path(),解决了该问题,但有点像黑客。
final Path firstPathb = Path();
firstPathHide.lineTo(size.width, 0);
firstPathHide.lineTo(-10.0, size.height * 0.10);
firstPathHide.close();
canvas.drawPath(firstPathHide, firstPaint);