我的视频的音频修复程序是将我的图像显示在屏幕上OnTrackingLost

时间:2019-02-14 20:41:16

标签: vuforia

好的,所以我的所有可追踪对象都是图片。他们中的一些人会弹出音频视频,而其他人会弹出其他图像。

因此,在我遇到一个问题之前,即使没有看到可追踪的视频,音频也会不确定地播放。因此,我通过编辑DefaulTrackableEventHandler.cs对其进行了修复。以下是当前的代码。但是,只要应用程序检测到弹出了图像的可跟踪对象,即使没有显示可跟踪对象,这些图像仍会出现在屏幕上。因此,我添加了一些代码以查看是否可行,但没有成功。有帮助吗?

public class DefaultTrackableEventHandler : MonoBehaviour, ITrackableEventHandler
{

public UnityEngine.Video.VideoPlayer videoPlayer;
private UnityEngine.UI.Image image;
#region PROTECTED_MEMBER_VARIABLES`

protected TrackableBehaviour mTrackableBehaviour;
protected TrackableBehaviour.Status m_PreviousStatus;
protected TrackableBehaviour.Status m_NewStatus;

#endregion // PROTECTED_MEMBER_VARIABLES

#region UNITY_MONOBEHAVIOUR_METHODS

protected virtual void Start()
{
    mTrackableBehaviour = GetComponent<TrackableBehaviour>();
    if (mTrackableBehaviour)
        mTrackableBehaviour.RegisterTrackableEventHandler(this);
}

protected virtual void OnDestroy()
{
    if (mTrackableBehaviour)
        mTrackableBehaviour.UnregisterTrackableEventHandler(this);
}

#endregion // UNITY_MONOBEHAVIOUR_METHODS

#region PUBLIC_METHODS

/// <summary>
///     Implementation of the ITrackableEventHandler function called when the
///     tracking state changes.
/// </summary>
public void OnTrackableStateChanged(
    TrackableBehaviour.Status previousStatus,
    TrackableBehaviour.Status newStatus)
{
    m_PreviousStatus = previousStatus;
    m_NewStatus = newStatus;

    if (newStatus == TrackableBehaviour.Status.DETECTED ||
        newStatus == TrackableBehaviour.Status.TRACKED ||
        newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
    {
        Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
        OnTrackingFound();
    }
    else if (previousStatus == TrackableBehaviour.Status.TRACKED &&
             newStatus == TrackableBehaviour.Status.NO_POSE)
    {
        Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
        OnTrackingLost();
    }
    else
    {
        // For combo of previousStatus=UNKNOWN + newStatus=UNKNOWN|NOT_FOUND
        // Vuforia is starting, but tracking has not been lost or found yet
        // Call OnTrackingLost() to hide the augmentations
        OnTrackingLost();
    }
}

#endregion // PUBLIC_METHODS

private void Awake()
{
 image = GetComponent<UnityEngine.UI.Image>();
}
#region PROTECTED_METHODS

protected virtual void OnTrackingFound()
{
      videoPlayer.Play();
      image.enabled = true;

    var rendererComponents = GetComponentsInChildren<Renderer>(true);
    var colliderComponents = GetComponentsInChildren<Collider>(true);
    var canvasComponents = GetComponentsInChildren<Canvas>(true);

    // Enable rendering:
    foreach (var component in rendererComponents)
        component.enabled = true;

    // Enable colliders:
    foreach (var component in colliderComponents)
        component.enabled = true;

    // Enable canvas':
    foreach (var component in canvasComponents)
        component.enabled = true;
}


protected virtual void OnTrackingLost()
{
      videoPlayer.Stop();
      image.enabled = false;
    var rendererComponents = GetComponentsInChildren<Renderer>(true);
    var colliderComponents = GetComponentsInChildren<Collider>(true);
    var canvasComponents = GetComponentsInChildren<Canvas>(true);

    // Disable rendering:
    foreach (var component in rendererComponents)
        component.enabled = false;

    // Disable colliders:
    foreach (var component in colliderComponents)
        component.enabled = false;

    // Disable canvas':
    foreach (var component in canvasComponents)
        component.enabled = false;
}

#endregion // PROTECTED_METHODS }

0 个答案:

没有答案