我正在尝试使用p5.js和HTML5的canvas元素来移动一个正方形。
我曾尝试以多种方式重新安排代码,有时当代码在某些地方时,画布并不是首先创建的。不管我尝试了多少次,我似乎都无法正常工作。
之所以使用变量“ direction”,是因为我计划根据所按的箭头键使其移动。
我的代码如下:
var snakeX = 0;
var snakeY = 0;
var snakeX2 = 20;
var snakeY2 = 20;
var direction = "right";
var alive = true;
var length = 2;
function setup() {
createCanvas(window.innerWidth, window.innerHeight)
frameRate(10);
}
function draw() {
background(0);
stroke(255);
fill(255);
rect(snakeX, snakeY, snakeX2, snakeY2);
}
if (direction == "up") {
snakeY = snakeY + 10
snakeY2 = snakeY - length
}
function move() {
if (direction == "down") {
snakeY = snakeY - 10
snakeY2 = snakeY + length
}
if (direction == "right") {
snakeX = snakeX + 10
snakeX2 = snakeX - length
}
if (direction == "left") {
snakeX = snakeX - 10
snakeX2 = snakeX + length
}
loop()
}
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.js"></script>
</body>
我希望方块在打开页面时自动开始向右移动,但是仍然保持静止。任何帮助将不胜感激!
答案 0 :(得分:1)
如果我正确理解了您的问题,可以通过以下操作解决动画问题:
move()
函数中将通话添加到draw()
if(direction == 'up') { .. }
块添加到move()
以下是您的代码段已更新,可以在操作中显示出来:
var snakeX = 0;
var snakeY = 0;
var snakeX2 = 20;
var snakeY2 = 20;
var direction = "right";
var alive = true;
var length = 2
function setup() {
createCanvas(window.innerWidth, window.innerHeight)
frameRate(10);
}
function draw() {
background(0);
stroke(255);
fill(255);
rect(snakeX, snakeY, snakeX2, snakeY2);
/* Ensure move() is called for each draw() */
move()
}
function move() {
/* Move this inside the brackets of move() */
if (direction == "up") {
snakeY = snakeY + 10
snakeY2 = snakeY - length
}
if (direction == "down") {
snakeY = snakeY - 10
snakeY2 = snakeY + length
}
if (direction == "right") {
snakeX = snakeX + 10
snakeX2 = snakeX - length
}
if (direction == "left") {
snakeX = snakeX - 10
snakeX2 = snakeX + length
}
}
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.js"></script>
</body>
希望有帮助:)