我必须完成一些方法才能穿越房间退出。如果您踩到每个点,它将打开或关闭力场。我将如何为move方法编写条件语句?我的一直在告诉我,即使我应该能够采取行动,我也无法做到。
我了解如何移动,但不了解如何设置条件语句的格式,以使我能够越过关闭的障碍(错误)而打开其他障碍(正确)。也就是说,如果红色障碍打开了,但黄色关闭了,我应该可以移动到黄色,但是事实并非如此,因为它告诉我路径被阻塞了。
/*
*
* This class allows a user to walk around in a virtual 3x3 room
* and solve a puzzle.
*
* The room has nine locations with the following (x, y) coordinates.
*
* (0, 0) (1, 0) (2, 0)
* (0, 1) (1, 1) (2, 1)
* (0, 2) (1, 2) (2, 2)
*
* The user starts at location (1, 2). Directly across the room from the
* user is a door. The door may be blocked by 0, 1, or 2 force fields.
* The frame of the door identifies which force field is currently blocking
* it: a red frame means that only the red force field is on, a yellow frame
* means that only the yellow force field is on, an orange frame means that
* both force fields are on, and a green frame means that both fields are off.
*
* Depending where the user steps in the room one of the force fields will
* either turn on or off. The goal of the puzzle is to cross the room (i.e.,
* reach position (1,0)) facing the door with both force fields off (i.e., a
* green frame).
*
* The constructor and the methods of this class are incomplete. The comments
* tell you what is missing. You do not need to add any fields to this class.
* You do not need to change any of the other classes in this project.
*/
public class Puzzle
{
//Your current xy position in the room
private int xPosition;
private int yPosition;
//Boolean variables that tell you whether or not the red and yellow
//force fields are currently turned on (true) or off (false).
private boolean yellowField;
private boolean redField;
private View view;
public Puzzle()
{
/*
* Finish: Initialize xPosition and yPosition to reflect that your
* initial position in the puzzle is (1,2) and that both force fields
* are initially off.
*/
xPosition = 1;
yPosition = 2;
yellowField = false;
redField = false;
view = new View();
view.display(xPosition, yPosition, yellowField, redField);
}
public void moveForward()
{
/*
* Finish: Implement this method that moves you forward in the room
* if there is not a wall blocking you. Otherwise print a message
* alerting the user that this move is not permitted now.
*
* If the move is allowed then you should call toggleFields() and
* view.display(xPosition, yPosition, yellowField, redField) afterward.
*/
}
public void moveBackward()
{
/*
* Finish: Implement this method that moves you backward in the room
* if there is not a wall blocking you. Otherwise print a message
* alerting the user that this move is not permitted now.
*
* If the move is allowed then you should call toggleFields() and
* view.display(xPosition, yPosition, yellowField, redField) afterward.
*/
if (yellowField)
{
if (yellowField == false)
{
yPosition += 1;
toggleFields();
view.display(xPosition, yPosition, yellowField, redField);
}
else
{
System.out.println("Your path is blocked pick another move");
}
}
else
{
if (redField == false)
{
yPosition += 1;
toggleFields();
view.display(xPosition, yPosition, yellowField, redField);
}
else
{
System.out.println("Your path is blocked pick another move");
}
}
}
public void moveRight()
{
}
public void moveLeft()
{
/*
* Finish: Implement this method that moves you to the left in the room
* if there is not a wall blocking you. Otherwise print a message
* alerting the user that this move is not permitted now.
*
* If the move is allowed then you should call toggleFields() and
* view.display(xPosition, yPosition, yellowField, redField) afterward.
*
*/
}
private void toggleFields()
{
/*
* Finish: Implement this method that turns a field on or off depending
* on where you step. The following table describes the coordinate system
* and the effect of stepping in a particular location.
*
* The x coordinate of a location is its row number, and the y coordinate
* is its column number.
*
* 0 1 2
* ------------
* 0| r r r
* |
* 1| r y r
* |
* 2| y y y
*
*
* By stepping in a location labeled 'r' the red force field will turn
* 'on' if it is currently 'off' and 'off' if it is currently turned 'on'.
*
* By stepping in a location labeled 'y' the yellow force field will turn
* 'on' if it is currently 'off' and 'off' if it is currently turned 'on'.
*/
if(redField)
{
if (redField == true)
{
redField = false;
}
else
{
redField = true;
}
}
else
{
if (yellowField == true)
{
yellowField = false;
}
else
{
yellowField = true;
}
}
}
public void walkthrough()
{
/*
* Extra Credit: Provide a sequence of calls to moveForward(), moveLeft(),
* moveRight(), and moveBackward() that solves the puzzle. The puzzle is
* solved if these moves take the user from location (1, 2) to location (1, 0)
* facing a green door.
*
*/
}
}
答案 0 :(得分:0)
修改:
您的方法的错误是您没有注意黄色或红色字段将打开/关闭的坐标。您只是在检查它们是否打开/关闭。因此,首先您必须注意那些不同的坐标,因为正如您所说的那样,某些坐标将使yellow / re字段处于打开/关闭状态。知道这些坐标后,您将检查用户是否处于黄色/红色位置,然后再检查该字段处于什么状态(例如,如果该字段当前处于打开状态,则将其关闭)。
我了解如何移动,但不了解如何格式化 有条件的陈述,让我能够越过障碍(false) 而其他障碍仍然存在(正确)。也就是说,如果红色障碍是 亮,但黄色不亮,我应该可以移动到黄色,但这是 事实并非如此,因为它告诉我路径被阻塞。
根据以上所述,我认为您误解了问题。您假设每个位置都有一个力场,并且取决于地图上的y / r字母,但我认为并非如此。只有门具有力场,而您的目标是在所有力场均关闭的情况下到达门所在的位置。因为如果您坚持自己的理解并且目标是使用户从位置(1、2)移向位置(1、0),且朝向绿色的门(所有字段均已关闭),则这是不可能的。
这将是地图:
0 1 2 -------------- 0| r r r 1| r y r 2| y y y
这将是状态:
从坐标(1,2)开始(redField已关闭,yellowField已关闭)
移至坐标(1,1)(redField关闭,yellowField打开)
移至坐标(1,0)(redField启用,yellowField启用)
您位于目标位置,但所有字段均处于打开状态,因此您仍未完成操作,但是在此状态下,您无法移动,因为所有字段均处于打开状态。如果您假设要完成的算法与您所说的一样,则使此问题无法解决。
从那以后,您可以参考我有关如何解决问题的原始答案。
原始答案:
首先,我将有这些假设,因为您对游戏运行方式的描述不清楚。
鉴于以上假设,此处是您如何实现游戏。
您必须实施以下检查:
In your case this one:
(0, 0) (1, 0) (2, 0)
(0, 1) (1, 1) (2, 1)
(0, 2) (1, 2) (2, 2)
Thus your x and y coordinate should not be less than 0 or more than 2
要点在这里:
在开始移动方法(moveLeft,moveRight,moveBackward,moveForward)之前,必须计算用户的去向。然后从该新计算的位置进行上述检查(仅检查1)。
示例:
public void moveBackward() {
int tmpY = yPosition + 1; // Subtract 1 from y position since the user is about to move backward
// Check # 1
if (tmpY > 2) { // you only need this check since you know that you are only incrementing yPosition
System.out.println("Your path is blocked pick another move");
return;
}
// If a valid move but the user did not win
yPosition = tmpY;
toggleFields();
view.display(xPosition, yPosition, yellowField, redField);
}
现在,您必须在toggleFields方法中实施其余检查。
public void toggleFields(){
/* You can store all the locations of the red and yellow fields in a matrix but for simplicity sake I will just hard code it to the if/else statements.
* Also the goal location is hard coded since there is no mention from your post where the goal location is. The goal location is (1.0)
* 0 1 2
* ------------
* 0| r r r
* |
* 1| r y r
* |
* 2| y y y
*/
// Check # 2
if ((xPosition == 0 && yPosition == 0) ||
(xPosition == 1 && yPosition == 0) ||
(xPosition == 2 && yPosition == 0) ||
(xPosition == 0 && yPosition == 1) ||
(xPosition == 2 && yPosition == 1) ) {
if (redField) {
redField = false;
} else {
redField = true;
}
}
// Check # 3
if ((xPosition == 1 && yPosition == 1) ||
(xPosition == 0 && yPosition == 2) ||
(xPosition == 1 && yPosition == 2) ||
(xPosition == 2 && yPosition == 2) ) {
if (yellowField) {
yellowField= false;
} else {
yellowField= true;
}
}
// Check # 4
if (!redField && !yellowField && xPosition == 1 && yPosition == 0) {
System.out.println("You win");
return;
}
}