using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.CrossPlatformInput;
public class GunLaser: MonoBehaviour
{
private AudioSource playAudio;
private bool isActive = true;
void Start()
{
playAudio = FindObjectOfType<AudioSource>();
}
void Update()
{
if (isActive)
{
ProcessFiring();
}
}
void ProcessFiring()
{
if (CrossPlatformInputManager.GetButton("Fire"))
{
SetAudioSourceActive(true);
}
else
{
SetAudioSourceActive(false);
}
}
private void SetAudioSourceActive(bool isActive)
{
playAudio = gameObject.GetComponent<AudioSource>();
playAudio.enabled = isActive;
}
}
当我按住火/空格键并按住不放时,音频源将停止播放,但是如果我继续轻按火/空格键,它将播放。按住火/空格键时如何播放?任何见识都值得赞赏。
答案 0 :(得分:0)
最简单的方法是:
void Update()
{
if(CrossPlatformInputManager.GetKeyDown(KeyCode.Space))
playAudio.Play()
if (CrossPlatformInputManager.GetKeyUp(KeyCode.Space))
playAudio.Stop()
}
代替启用和禁用音频源,您可以使用音频源播放和停止。