我正在尝试从applicationDidEnterBackground:方法显示一个暂停游戏层,由于某种原因,它确实调用了该方法但没有任何反应。
代表
- (void)applicationDidEnterBackground:(UIApplication*)application {
ship = [[Ship alloc] init];
[ship pause];
暂停方法
- (void)pause
{
BOOL isPaused = [[CCDirector sharedDirector] isPaused];
if(!isPaused)
{
//Pause the game
ccColor4B c = {100,100,0,100};
PauseLayer *pauseLayer = [[[PauseLayer alloc] initWithColor:c] autorelease];
[self.leftMenuItem setIsEnabled:NO];
[self.rightMenuItem setIsEnabled:NO];
[self.fireMenuItem setIsEnabled:NO];
[self addChild:pauseLayer z:10 tag:100];
[[CCDirector sharedDirector] pause];
}
}
PauseLayer
+ (id)scene
{
CCScene *scene = [CCScene node];
PauseLayer *layer = [PauseLayer node];
[scene addChild:layer];
return scene;
}
- (id)initWithColor:(ccColor4B)color
{
if((self = [super initWithColor:color]))
{
self.isTouchEnabled = YES;
[CCMenuItemFont setFontName:@"Marker Felt"];
[CCMenuItemFont setFontSize:40];
CCMenuItemFont *resumeGameItem = [CCMenuItemFont itemFromString:@"Resume" target:self selector:@selector(resumeGame)];
CCMenuItemFont *menuGameItem = [CCMenuItemFont itemFromString:@"Menu" target:self selector:@selector(goToGameMenu)];
CCMenu *menu = [CCMenu menuWithItems:resumeGameItem,menuGameItem,nil];
[menu alignItemsVerticallyWithPadding:40.00];
[self addChild:menu];
}
return self;
}
谢谢!
答案 0 :(得分:1)
如果您在委托中初始化该船,则不会将其添加到我可以看到的任何cocos层。你必须获得对当前场景的引用并将船添加到它(假设ship是Cocos节点的子类)。