以下代码使我的输入文件保持锁定状态。我需要弄清楚在绘制图像后如何释放文件。我称其为绘制波形,它为正弦波创建了一个bmp,但它锁定了文件,从而导致文件使用错误。完成绘制后如何关闭文件的任何想法。为简单起见,我添加了一个按钮,以准确显示我在做什么。我仍然收到文件使用错误。抱歉,我已经将float数组代码添加到开头,这也是使用vs2017的一种胜利形式,float数组与LoadwaveForm代码在同一代码中
public float[] FloatArrayFromStream(System.IO.MemoryStream stream)
{
return FloatArrayFromByteArray(stream.GetBuffer());
}
public float[] FloatArrayFromByteArray(byte[] input)
{
float[] output = new float[input.Length / 4];
for (int i = 0; i < output.Length; i++)
{
output[i] = BitConverter.ToSingle(input, i * 4);
}
return output;
}
private void button1_Click(object sender, EventArgs e)
{
OpenFileDialog open = new OpenFileDialog();
if (open.ShowDialog() != DialogResult.OK) return;
if (!open.FileName.EndsWith(".mp3")) { return; }
String FilePath = open.FileName;
LoadWaveForm(FilePath);
File.Delete(FilePath);
}
private void LoadWaveForm(String MP3FilePath)
{
string strPath = MP3FilePath;
string SongID = "2";
byte[] bytes = File.ReadAllBytes(strPath);
WriteToFile(SongID, strPath, bytes);
}
private void WriteToFile(string SongID, string strPath, byte[] Buffer)
{
try
{
int samplesPerPixel = 128;
long startPosition = 0;
float[] data = FloatArrayFromByteArray(Buffer);
Bitmap bmp = new Bitmap(594, 92);
int BORDER_WIDTH = 5;
int width = bmp.Width - (2 * BORDER_WIDTH);
int height = bmp.Height - (2 * BORDER_WIDTH);
NAudio.Wave.Mp3FileReader reader = new NAudio.Wave.Mp3FileReader(strPath, wf => new NAudio.FileFormats.Mp3.DmoMp3FrameDecompressor(wf));
NAudio.Wave.WaveChannel32 channelStream = new NAudio.Wave.WaveChannel32(reader);
int bytesPerSample = (reader.WaveFormat.BitsPerSample / 8) * channelStream.WaveFormat.Channels;
using (Graphics g = Graphics.FromImage(bmp))
{
g.Clear(Color.White);
Pen pen1 = new Pen(Color.Gray);
int size = data.Length;
string hexValue1 = "#009adf";
Color colour1 = System.Drawing.ColorTranslator.FromHtml(hexValue1);
pen1.Color = colour1;
Stream wavestream = new NAudio.Wave.Mp3FileReader(strPath, wf => new NAudio.FileFormats.Mp3.DmoMp3FrameDecompressor(wf));
wavestream.Position = 0;
int bytesRead1;
byte[] waveData1 = new byte[samplesPerPixel * bytesPerSample];
wavestream.Position = startPosition + (width * bytesPerSample * samplesPerPixel);
for (float x = 0; x < width; x++)
{
short low = 0;
short high = 0;
bytesRead1 = wavestream.Read(waveData1, 0, samplesPerPixel * bytesPerSample);
if (bytesRead1 == 0)
break;
for (int n = 0; n < bytesRead1; n += 2)
{
short sample = BitConverter.ToInt16(waveData1, n);
if (sample < low) low = sample;
if (sample > high) high = sample;
}
float lowPercent = ((((float)low) - short.MinValue) / ushort.MaxValue);
float highPercent = ((((float)high) - short.MinValue) / ushort.MaxValue);
float lowValue = height * lowPercent;
float highValue = height * highPercent;
g.DrawLine(pen1, x, lowValue, x, highValue);
}
}
pictureBox1.Image = bmp;
}
catch
{
}
}