我正在尝试结束事件循环,其中已单击的目标数量已与变量NoOfTargets相同(在此示例中为10)。
我认为,由于事件循环处理所有pygame事件,因此我决定进行验证以查看count是否与NoOfTargets相同。 count最初设置为0。单击新目标时,它将为计数增加+1。
import pygame
import random
import math
pygame.init()
display_width = 800
display_height = 600
NoOfTargets = 10
Target_radius = 10
Frames_Per_Second = 60
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
def Target(Targetx, Targety , Targetr, colour):
pygame.draw.circle(gameDisplay, colour, [Targetx, Targety], Targetr)
pygame.display.update()
def Pythagoras_Calculator(Target_x, Target_y, Mouse_X, Mouse_Y, Radius):
Side = pow((Target_x-Mouse_X), 2) + pow((Target_y-Mouse_Y), 2)
Distance = math.sqrt(Side)
if Distance > Radius:
return False
else:
return True
def Get_Event_Time(GameTime):
ListOfClickTime = []
ListOfClickTime.append(GameTime)
for x in range(len(ListOfClickTime)):
print(ListOfClickTime[x])
## ListOfTime = []
## TimeAtEventClick = pygame.time.get_ticks()
## print("Time at event click", TimeAtEventClick)
## print("Game Time:", GameTime)
## TimeBetweenEvent = TimeAtEventClick-GameTime
## print("Time between event", TimeBetweenEvent)
## ListOfTime.append(int(TimeBetweenNewEvent))
def Test(GameTime):
print("Time Between EVENTS:",GameTime)
gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption("XD machine")
clock = pygame.time.Clock()
x = (display_width * 0.45)
y = (display_height * 0.8)
gameDisplay.fill(white)
pygame.display.update()
Random_x = random.randrange(0, display_width-Target_radius)
Random_y = random.randrange(0, display_height-Target_radius)
GameEnded = False
while not GameEnded:
count = 0
Target(Random_x, Random_y, Target_radius, red)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit
quit()
elif count == NoOfTargets:
GameEnded = False
pygame.quit()
elif event.type == pygame.MOUSEBUTTONDOWN:
Mouse_X, Mouse_Y = event.pos
#GameTime = pygame.time.get_ticks()#Gets the time in milliseconds.
#Test(GameTime)
OnTarget = Pythagoras_Calculator(Random_x, Random_y, Mouse_X, Mouse_Y, Target_radius)
print(Mouse_X, Mouse_Y, OnTarget)
print(Random_x, Random_y)
if OnTarget == True:
count =+ 1
Random_x = random.randrange(0, display_width)
Random_y = random.randrange(0, display_height)
gameDisplay.fill(white)
pygame.display.update()
Target(Random_x, Random_y, Target_radius, red)
GameTime = pygame.time.get_ticks()
Get_Event_Time(GameTime)
"""if __name__ == "__Main__":
pygame.init()
Main()
pygame.quit()
quit()"""
我想要它,以便在计数时(它记录了已单击的目标数)与NoOfTargets相同,以便eventloop中断并且游戏停止。请帮助我成为pygame的新手。
答案 0 :(得分:1)
在循环count
内连续设置为0。count = 0
必须在主循环之前而不是在循环内部完成:
count = 0
while not GameEnded:
Target(Random_x, Random_y, Target_radius, red)
count =+ 1
并没有达到您的期望。 = + 1将为count
分配1。注意=
是赋值,+
只是该值的正号。增量分配是+=
而不是=+
:
if OnTarget == True:
count += 1
最好评估count
是否超出限制,最好在事件循环之外进行。请注意,如果仅发生事件,则将执行事件循环。
如果游戏应该结束,则必须将GameEnded
而不是True
设置为False
。
if count == NoOfTargets:
GameEnded = True
此外,不要在事件循环中进行任何绘制:
GameEnded = False
count = 0
while not GameEnded:
Target(Random_x, Random_y, Target_radius, red)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit
quit()
elif event.type == pygame.MOUSEBUTTONDOWN:
Mouse_X, Mouse_Y = event.pos
OnTarget = Pythagoras_Calculator(Random_x, Random_y, Mouse_X, Mouse_Y, Target_radius)
print(Mouse_X, Mouse_Y, OnTarget)
print(Random_x, Random_y)
if OnTarget == True:
count += 1
Random_x = random.randrange(0, display_width)
Random_y = random.randrange(0, display_height)
GameTime = pygame.time.get_ticks()
Get_Event_Time(GameTime)
if count == NoOfTargets:
GameEnded = True
gameDisplay.fill(white)
Target(Random_x, Random_y, Target_radius, red)
pygame.display.update()