在我的Simpledialog的按一下方法中添加一个快餐栏时,我在下面遇到错误代码。 [Scaffold.of()在不包含脚手架的上下文中调用。]
我想就如何提供正确的环境来寻求您的建议。
import 'package:flutter/material.dart';
void main() {
runApp(new MaterialApp(home: new AlertApp()));
}
class AlertApp extends StatefulWidget {
@override
_AlertAppState createState() => _AlertAppState();
}
class _AlertAppState extends State<AlertApp> {
SimpleDialog _simdalog;
void sDialog(){
_simdalog = new SimpleDialog(
title: new Text("Add To Shopping Cart"),
children: <Widget>[
new SimpleDialogOption(
child: new Text("Yes"),
onPressed: (){
final snackBar = SnackBar(content: Text('Purchase Successful'));
Scaffold.of(context).showSnackBar(snackBar);
},
),
new SimpleDialogOption(
child: new Text("Close"),
onPressed:() {Navigator.pop(context);},
),
],
);
showDialog(context: context, builder: (BuildContext context){
return _simdalog;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: new Center(
child: Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new RaisedButton(
child: new Text("Add to Shopping Cart [Simple]"),
onPressed:(){
sDialog();
}),
],
),
),
);
}
}
答案 0 :(得分:0)
解决方案1:正如Mazin Ibrahim在评论Scaffold.of() called with a context that does not contain a Scaffold
中所述final GlobalKey<ScaffoldState> _scaffoldKey = new GlobalKey<ScaffoldState>();
...
Scaffold(
key: _scaffoldKey,
...
onPressed: () {
_scaffoldKey.currentState.showSnackBar(
SnackBar(
content: Text('Purchase Successful'),
duration: Duration(seconds: 3),
));
}
解决方案2:
借助软件包冲洗栏,您还可以在顶部显示通知
Flushbar链接:https://github.com/AndreHaueisen/flushbar
另一个建议使用冲洗栏How to show snackbar after navigator.pop(context) in Flutter?
Flushbar(
title: "Hey Ninja",
message: "Lorem Ipsum is simply dummy text of the printing and typesetting industry",
flushbarPosition: FlushbarPosition.TOP,
flushbarStyle: FlushbarStyle.FLOATING,
reverseAnimationCurve: Curves.decelerate,
forwardAnimationCurve: Curves.elasticOut,
backgroundColor: Colors.red,
boxShadows: [BoxShadow(color: Colors.blue[800], offset: Offset(0.0, 2.0), blurRadius: 3.0)],
backgroundGradient: LinearGradient(colors: [Colors.blueGrey, Colors.black]),
isDismissible: false,
duration: Duration(seconds: 4),
icon: Icon(
Icons.check,
color: Colors.greenAccent,
),
mainButton: FlatButton(
onPressed: () {},
child: Text(
"CLAP",
style: TextStyle(color: Colors.amber),
),
),
showProgressIndicator: true,
progressIndicatorBackgroundColor: Colors.blueGrey,
titleText: Text(
"Hello Hero",
style: TextStyle(
fontWeight: FontWeight.bold, fontSize: 20.0, color: Colors.yellow[600], fontFamily: "ShadowsIntoLightTwo"),
),
messageText: Text(
"You killed that giant monster in the city. Congratulations!",
style: TextStyle(fontSize: 18.0, color: Colors.green, fontFamily: "ShadowsIntoLightTwo"),
),
)..show(context);
答案 1 :(得分:0)
您可以从showDialog方法返回布尔值,并使用它来确定是否显示小吃栏:
void main() {
runApp(MaterialApp(
home: AlertApp(),
));
}
class AlertApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
MyShoppingButton(),
],
),
),
);
}
}
// Separate out the button from _AlertAppState so that the call to
// showSnackBar comes from a different BuildContext
class MyShoppingButton extends StatelessWidget {
@override
Widget build(BuildContext context) {
return RaisedButton(
child: Text("Add to Shopping Cart [Simple]"),
// Use an async onPressed method so that we can wait for the
// result from the dialog before deciding whether to show the snackbar
onPressed: () async {
bool result = await showDialog<bool>(
context: context,
builder: (BuildContext context) {
return MyShoppingDialog();
},
);
// Check if result is null below as Flutter will throw Exception if
// tries determining whether to enter an if branch will a null boolean
if (result != null && result) {
final snackBar = SnackBar(content: Text('Purchase Successful'));
Scaffold.of(context).showSnackBar(snackBar);
}
},
);
}
}
class MyShoppingDialog extends StatelessWidget {
@override
Widget build(BuildContext context) {
return SimpleDialog(
title: Text("Add To Shopping Cart"),
children: <Widget>[
SimpleDialogOption(
child: Text("Yes"),
onPressed: () {
// Pop with a result of true so that MyShoppingButton
// knows to show snackbar. In any other case
// (including the user dismissing the dialog), MyShoppingButton
// null receive null, and so will not show the snackbar
Navigator.of(context).pop(true);
},
),
SimpleDialogOption(
child: Text("Close"),
onPressed: () {
Navigator.pop(context);
},
),
],
);
}
}
答案 2 :(得分:0)
您应该在showDialog内创建一个Scaffold小部件,并在该Scaffold的子级中创建一个Builder小部件,并将上下文作为参数传递。
void sDialog({BuildContext context}){
_simdalog = new SimpleDialog(
title: new Text("Add To Shopping Cart"),
children: <Widget>[
new SimpleDialogOption(
child: new Text("Yes"),
onPressed: (){
final snackBar = SnackBar(content: Text('Purchase Successful'));
Scaffold.of(context).showSnackBar(snackBar);
},
),
new SimpleDialogOption(
child: new Text("Close"),
onPressed:() {Navigator.pop(context);},
),
],
);
showDialog(context: context, builder: (BuildContext context){
return GestureDetector(
onTap: (){Navigator.of(context).pop();},
child: Scaffold(
body: Builder(
builder: (context){
return _simdalog(context: context);
}
),
),);
});
}