我一直在网上搜索,我找到的所有代码都是播放具有时间轴的外部swf文件。我尝试加载的文件没有时间轴。我正在为这个项目使用Flixel框架,我想要播放的文件也是在Flixel中制作的(没有源文件只是swf文件)。
我所拥有的大部分代码都来自于Flixel论坛上的过场动画模板。以下是我到目前为止的情况:
package
{
import org.flixel.FlxState;
import org.flixel.FlxG;
import flash.display.MovieClip;
import flash.media.SoundMixer;
import flash.events.Event;
public class SponsorsState extends FlxState
{
//Embed the cutscene swf relative to the root of the Flixel project here
[Embed(source='assets/DirtPileLogo.swf', mimeType='application/octet-stream')] private var SwfClass:Class;
//This is the MovieClip container for your cutscene
private var movie:MovieClip;
//This is the length of the cutscene in frames
private var length:Number;
override public function create():void
{
movie = new SwfClass();
//Set your zoom factor of the FlxGame here (default is 2)
var zoomFactor:int = 2;
movie.scaleX = 1.0/zoomFactor;
movie.scaleY = 1.0 / zoomFactor;
//Add the MovieClip container to the FlxState
addChildAt(movie, 0);
//Set the length of the cutscene here (frames)
length = 100;
//Adds a listener to the cutscene to call next() after each frame.
movie.addEventListener(Event.EXIT_FRAME, next);
}
private function next(e:Event):void
{
//After each frame, length decreases by one
length--;
//Length is 0 at the end of the movie
if (length <= 0)
{
//Removes the listener
movie.removeEventListener(Event.EXIT_FRAME, next);
//Stops all overlaying sounds before state switch
SoundMixer.stopAll();
//Enter the next FlxState to switch to
FlxG.state = new PlayState();
}
}
}
}
当我运行此操作时,我收到此错误:Type Coercion failed: cannot convert SponsorsState_SwfClass@fb5161 to flash.display.MovieClip.
,我想要做的就是播放swf文件以获得设定的帧数,然后转到下一个状态。
关于如何做到这一点的任何想法?
答案 0 :(得分:0)
尝试替换以下内容:
[Embed(source='assets/DirtPileLogo.swf', mimeType='application/octet-stream')]
private var SwfClass:Class;
//This is the MovieClip container for your cutscene
private var movie:MovieClip;
到
//Mark your symbol for export and name it => MyExportedSymbol
[Embed(source='assets/DirtPileLogo.swf', symbol = "MyExportedSymbol")]
private var SwfSymbol:Class;
//Make sure that MyExportedSymbol base class is MovieClip
private var movie:MovieClip = new SwfSymbol;
基本上,您将符号标记为导出,为其命名并在嵌入代码中使用该符号。您只会嵌入该符号。
答案 1 :(得分:0)
您在嵌入时错误地设置了mimeType。删除mimeType,它应该正常工作。有关详细信息,请参阅embedding assets上的文档。
答案 2 :(得分:0)
我相信您正在寻找的解决方案是使用Loader类。
[Embed (source = "assets/DirtPileLogo.swf", mimeType = "application/octet-stream")]
private var content:Class;
private var loader:Loader;
public function Main():void
{
var data:ByteArray = new content();
loader = new Loader();
addChild( loader );
loader.loadBytes( data, new LoaderContext(false, new ApplicationDomain() ) );
// ... add listener to loader if necessary, etc...
}