从Unity构建虚拟现实应用程序后,我尝试在Android Phone上运行,现在的问题是我的logcat出现了这种错误。
02-10 09:50:34.313 988-1352 /? I / ActivityManager:START u0 {act = android.intent.action.MAIN cat = [android.intent.category.LAUNCHER] flg = 0x10200000 cmp = com.BSIT.Racing / com.unity3d.player.UnityPlayerActivity bnds = [22,450] [191,646]}来自uid 10063和pid 2009的显示0 02-10 09:50:34.323 988-1352 /? V / WindowManager:addAppToken:AppWindowToken {2630947a token = Token {1e1838a5 ActivityRecord {2d42769c u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity t14}}}}堆叠= 1 task = 14 at 0 02-10 09:50:34.363 988-1959 /? I / ActivityManager:针对活动com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity启动proc 10893:com.BSIT.Racing/u0a251 02-10 09:50:34.483 10893-10893 /? W /链接器:libunity.so:未使用的DT条目:类型0x6ffffffe arg 0x6a9c 02-10 09:50:34.483 10893-10893 /? W /链接器:libunity.so:未使用的DT条目:键入0x6fffffff arg 0x3 02-10 09:50:34.503 988-2007 /? V / WindowManager:添加窗口Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity}(位于17的8)(在Window {2a8ac9ca u0 com.android.settings / com.android.settings.SubSettings}之后) 02-10 09:50:34.513 988-1917 /? V / WindowManager:将焦点从null更改为Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity} Callers = com.android.server.wm.WindowManagerService.relayoutWindow:3526 com.android.server.wm。 Session.relayout:212 android.view.IWindowSession $ Stub.onTransact:273 com.android.server.wm.Session.onTransact:140 02-10 09:50:34.513 988-1018 /? D / StatusBarManagerService:manageDisableList userId = 0 what = 0x0 pkg = Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity} 02-10 09:50:34.533 988-1983 /? V / WindowManager:添加窗口Window {1e0938d2 u0 SurfaceView}(位于18的8)(在Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity}之前) 02-10 09:50:34.583 988-1018 /? D / StatusBarManagerService:manageDisableList userId = 0 what = 0x0 pkg = Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity} 02-10 09:50:34.583 988-1020 /? I / ActivityManager:显示的com.BSIT.Racing/com.unity3d.player.UnityPlayer活动:+ 247ms 02-10 09:50:34.603 10893-10916 /? I / Unity:SystemInfo CPU = ARMv7 VFPv3 NEON,内核= 8,内存= 2893mb 02-10 09:50:34.603 10893-10916 /? I / Unity:SystemInfo ARM big.LITTLE配置:4个大(掩码:0xf),4个小(掩码:0xf0) 02-10 09:50:34.603 10893-10916 /? I / Unity:ApplicationInfo com.BSIT.Racing版本0.1 build d50a826d-3b46-4289-ad12-9f8fc9159370 02-10 09:50:34.603 10893-10916 /? I / Unity:从'2018.3 / staging'分支构建,版本'2018.3.4f1(1d952368ca3a)',构建类型'Release',脚本后端'mono',CPU'armeabi-v7a' 02-10 09:50:34.613 988-1008 /? I / WindowManager:handleNotObscuredLocked:w = Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity} 02-10 09:50:34.623 988-1018 /? D / StatusBarManagerService:manageDisableList userId = 0 what = 0x0 pkg = Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity} 02-10 09:50:34.783 10893-10916 /? E / Unity:找不到libaudioplugingvrunity 02-10 09:50:34.833 10893-10916 /? D /单位:GL_EXT_disjoint_timer_query 02-10 09:50:39.373 10893-10916 /? I / Unity:创建具有“单独”布局的眼睛纹理。将使用“多遍”立体声模式。
(Filename: Line: 2264)
02-10 09:50:41.043 988-1199 /? W / InputDispatcher:通道'10acfd34 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity(服务器)'〜使用者关闭了输入通道或发生了错误。事件= 0x9 02-10 09:50:41.043 988-1555 /? I / WindowState:WIN DEATH:Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity} 02-10 09:50:41.043 988-1199 /? E / InputDispatcher:通道'10acfd34 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity(server)'〜通道不可恢复,将被废弃! 02-10 09:50:41.043 988-1555 /? W / WindowManager:从容器Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity}强制删除子赢窗口{1e0938d2 u0 SurfaceView} 02-10 09:50:41.043 988-1555 /? W / InputDispatcher:尝试注销已经注销的输入通道“ 10acfd34 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity(服务器)” 02-10 09:50:41.053 988-1917 /? W / ActivityManager:强制删除ActivityRecord {2d42769c u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity t14}:应用程序死亡,没有保存状态 02-10 09:50:41.053 988-1555 /? V / WindowManager:将焦点从Window {10acfd34 u0 com.BSIT.Racing/com.unity3d.player.UnityPlayerActivity}更改为null Callers = com.android.server.wm.WindowManagerService.removeWindowLocked:2902 com.android.server.wm。 WindowManagerService.removeWindowLocked:2811 com.android.server.wm.WindowState $ DeathRecipient.binderDied:1298 android.os.BinderProxy.sendDeathNotice:551
我猜这个应用程序的主要问题是这个
02-10 09:50:34.783 10893-10916 /? E / Unity:找不到libaudioplugingvrunity
在Logcat上标记为红色,可能是造成我问题的原因。有人可以帮我吗。