我知道这似乎已经回答了,但是它对我不起作用,我需要知道是否有任何遗漏。我花了一些时间,但以这种方式读取意图额外的数据没有成功。所以我需要知道我是否缺少什么。
在this之后失败之后,我使用了一种简单的方法。
从android插件中,我将其称为启动统一应用程序:
Intent intent1 = new Intent();
intent1.setAction("com.Company.Alarm.UnityPlayerActivity");
intent1.setFlags(FLAG_ACTIVITY_NEW_TASK);
//intent1.setType("text/plain");
intent1.putExtra("KEY","This is the text message sent from Android");
context.startActivity(intent1);
在Unity上,我正在使用它来获取数据:
string arguments = "";
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject intent = currentActivity.Call<AndroidJavaObject>("getIntent");
bool hasExtra = intent.Call<bool>("hasExtra", "arguments");
if (hasExtra)
{
AndroidJavaObject extras = intent.Call<AndroidJavaObject>("getExtras");
arguments = extras.Call<string>("getString", "KEY");
}
text.text = arguments;
Debug.Log("Message Received!!!! :" + arguments);
但是在应用启动时,我没有任何价值。请谁能说出这里缺少什么或如何解决?
编辑:
//manifest
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.Company.Alarm" xmlns:tools="http://schemas.android.com/tools" android:installLocation="preferExternal">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:theme="@style/UnityThemeSelector" android:icon="@mipmap/app_icon" android:label="@string/app_name" android:isGame="true" android:banner="@drawable/app_banner">
<activity android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
android:hardwareAccelerated="false" android:name="com.Company.x.UnityPlayerActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
<action android:name="com.Company.x.Unity"/>
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<meta-data android:name="unity.build-id" android:value="0e614110-ed04-4c63-b8d5-f8885587d24c" />
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
</application>
<uses-feature android:glEsVersion="0x00020000" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
<uses-feature
android:name="android.software.leanback"
android:required="false" />
</manifest>