Inno设置和游戏资源管理器(GAMEUX)

时间:2011-03-28 11:20:36

标签: inno-setup

我正在尝试使用innosetup将我的游戏添加到GE,我正在使用此脚本(仅限代码):

[CODE] 
type TGUID          = record Data1: Cardinal; Data2, Data3: Word; Data4: array [0..8] of Char; end; 

const PlayTask    = 0; 
        SupportTask = 1; 
var GameuxGUID: TGUID; 

function GenerateGUID(var GUID: TGUID): Cardinal; external 'GenerateGUID@files:GameuxInstallHelper.dll stdcall setuponly'; 
function AddToGameExplorer(Binary: String; Path: String; InstallType: Integer; var GUID: TGUID): Cardinal; external 'AddToGameExplorerA@files:GameuxInstallHelper.dll stdcall setuponly'; 
function CreateTask(InstallType: Integer; var GUID: TGUID; TaskType: Integer; TaskNumber: Integer; TaskName: String; Binary: String; Parameters: String): Cardinal; external 'CreateTaskA@files:GameuxInstallHelper.dll stdcall setuponly'; 
function RetrieveGUIDForApplication(Binary: String; var GUID: TGUID): Cardinal; external 'RetrieveGUIDForApplicationA@{app}\installer\GameuxInstallHelper.dll stdcall uninstallonly'; 
function RemoveFromGameExplorer(var GUID: TGUID): Cardinal; external 'RemoveFromGameExplorer@{app}\installer\GameuxInstallHelper.dll stdcall uninstallonly'; 
function RemoveTasks(var GUID: TGUID): Cardinal; external 'RemoveTasks@{app}\installer\GameuxInstallHelper.dll stdcall uninstallonly'; 

function IntToHex(Int: Cardinal; Digits: Integer): String; var i, Digit: Integer; ch: Byte; 
begin 
  result:=''; 
  for i:=0 to Digits-1 do 
    begin 
    digit:=Int mod 16; 
    Int:=Int div 16; 
    if digit<0 then 
      digit:=digit+16; 
      ch:=Ord('0')+digit; 
        if digit>9 then 
        ch:=ch+7; 
        result:=chr(ch)+result; 
    end; 
end; 

function GetGUID(GGUID: TGUID): String; var i: Integer; 
begin 
  result:='{'+IntToHex(GGUID.Data1, 8)+'-'+IntToHex(GGUID.Data2, 4)+'-'+IntToHex(GGUID.Data3, 4)+'-'+IntToHex(Ord(GGUID.Data4[0]), 2)+IntToHex(Ord(GGUID.Data4[1]), 2)+'-'; 
  for i:=2 to 7 do result:=result+IntToHex(Ord(GGUID.Data4[i]), 2); result:=result+'}'; 
end; 

procedure GDFInstall(Binary, MainExe: String); 
begin 
  GenerateGUID(GameuxGUID); 
  AddToGameExplorer(ExpandConstant(Binary), ExpandConstant('{app}'), 3, GameuxGUID); 

  CreateTask(3, GameuxGUID, PlayTask, 0, 'Play', ExpandConstant(MainExe), ''); 
end; 

**procedure win7fix;** 
  var regGDF: Cardinal; 
begin 
  if RegQueryDWordValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\Microsoft\Windows\CurrentVersion\GameUX\Games\'+GetGUID(GameuxGUID), 'IsSigned', regGDF) then 
    if regGDF=0 then 
      if RegDeleteValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\Microsoft\Windows\CurrentVersion\GameUX\Games\'+GetGUID(GameuxGUID), 'IsSigned') then 
        RegWriteDWordValue(HKEY_LOCAL_MACHINE, 'SOFTWARE\Microsoft\Windows\CurrentVersion\GameUX\Games\'+GetGUID(GameuxGUID), 'IsSigned', 1); 
end; 

procedure CurStepChanged(CurStep: TSetupStep); 
  var Version: TWindowsVersion; 
begin 
  GetWindowsVersionEx(Version); 
  if (CurStep = ssPostInstall) and Version.NTPlatform and (Version.Major > 5) then begin 
    GDFInstall('{#GDFBinary}', '{#GDFExe}'); 
      win7fix;
  end;
end; 

但是“win7fix”程序不起作用。 这对于Windows 7,因为如果我创建自己的GDF定义dll文件,它没有签名,游戏资源管理器不会显示一些信息,如评级。 但是,如果我手动编辑注册表项“issigned”从0到1它显示。 如何使用inno自动编辑生成的guid的这个(dword)条目?

1 个答案:

答案 0 :(得分:3)

问题的根源在于您尝试阅读并在Win7x64上写入32位注册表树,但 GameuxInstallHelper.dll 会将游戏信息写入64位树。 我在我的项目中使用了你的程序代码,这里是:

procedure win7fix;
  var regGDF: Cardinal;
  var GUXPath: string;
begin
GUXPath := 'Software\Microsoft\Windows\CurrentVersion\GameUX\Games\' + GetGUID(GameuxGUID);
  if isWin64 then
  begin
    if RegQueryDWordValue(HKLM64, GUXPath, 'IsSigned', regGDF) then
      if regGDF=0 then
        if RegDeleteValue(HKLM64, GUXPath, 'IsSigned') then 
          RegWriteDWordValue(HKLM64, GUXPath, 'IsSigned', 1);
  end
  else
  begin
    if RegQueryDWordValue(HKLM, GUXPath, 'IsSigned', regGDF) then
      if regGDF=0 then
        if RegDeleteValue(HKLM, GUXPath, 'IsSigned') then 
          RegWriteDWordValue(HKLM, GUXPath, 'IsSigned', 1);
  end;
end;