我有一个!!userinfo
命令,我试图将其传递到@anyone可以使用的任何地方,并且在那里显示信息,说明我如何执行其他所有操作,但后来我想到了这个问题,这是错误。 / p>
UnhandledPromiseRejectionWarning:TypeError:无法读取未定义的属性“ map”
我没有找到任何答案,但是我确实想出了一个说它通常表示没有人居住的东西,但是我不知道如何将它放入那里。
const Discord = module.require("discord.js");
const fs = require("fs");
const userdata = JSON.parse(fs.readFileSync('commands/storage/userdata.json', 'utf8'));
module.exports.run = async (bot, message, args) => {
let member;
if (message.mentions.users > 0) {
member = message.mentions.user.size()
} else {
member = message.author
}
let user;
if (message.mentions.users > 0) {
user = message.mentions.user.size()
} else {
user = message.author
}
embed = new Discord.RichEmbed()
.setAuthor(message.member.username)
.setDescription("Users Info", true)
.setColor("#64FF00", true)
.addField("Full Username:", `${message.member.username}${message.member.discriminator}`, true)
.addField("ID:", message.member.id, true)
.addField("Created at:", message.member.createdAt, true)
.addField("Status:", `${user.presence.status}`, true)
.addField("Game:", `${user.presence.game}`, true)
.addField("Roles", member.roles.map(r => `${r}`).join('|'), true);
message.channel.send(embed);
}
module.exports.help = {
name: "userinfo"
}
我想要它,这样我可以@anyone并显示信息
答案 0 :(得分:1)
您可以轻松制作第一部分:
let member;
if (message.mentions.users > 0) {
member = message.mentions.user.size()
} else {
member = message.author
}
let user;
if (message.mentions.users > 0) {
user = message.mentions.user.size()
} else {
user = message.author
}
进入:
const user = message.mentions.users.first() || message.author;
const member = message.mentions.members.first() || message.member;
if(!member) return message.channel.send('This command can only be run in a guild!')
您还想将embed位更改为:
let embed = new Discord.RichEmbed()
.setAuthor(user.tag)
.setDescription("Users Info", true)
.setColor("#64FF00", true)
.addField("Full Username:", user.tag , true)
.addField("ID:", user.id, true)
.addField("Created at:", user.createdAt, true)
.addField("Status:", user.presence.status , true)
.addField("Game:", user.presence.game ? user.presence.game : 'none' , true)
.addField("Roles", member.roles.map(r => `${r}`).join(' | '), true);
message.channel.send(embed);
答案 1 :(得分:0)
这会将member
设置为数字
member = message.mentions.user.size()
由于member
现在是数字,因此尝试访问member.roles
的结果为undefined
。而且由于undefined
没有.map
方法,您会看到该异常。
答案 2 :(得分:0)
我认为问题在于如何为变量member
赋值。除此之外,我认为您有一些冗余代码,因为您有一个变量member
和变量user
,它们用相同的代码给出一个值。
在下面,您可以找到我已重写的代码。试试看,让我知道结果是什么。
module.exports.run = async (bot, message, args) => {
let guildMember;
if (message.mentions.members.first()) {
guildMember = message.mentions.members.first();
} else {
guildMember = message.member;
}
// We need the User object aswell for different properties
const user = guildMember.user;
let embed = new Discord.RichEmbed()
.setAuthor(user.username)
.setDescription("Users Info", true)
.setColor("#64FF00", true)
.addField("Full Username:", `${user.username}${user.discriminator}`, true)
.addField("ID:", user.id, true)
.addField("Created at:", user.createdAt, true)
.addField("Status:", `${user.presence.status}`, true)
.addField("Game:", `${user.presence.game}`, true)
.addField("Roles", guildMember.roles.map(r => `${r}`).join('|'), true);
message.channel.send(embed);
}