这没有帮助,https://docs.python.org/3/library/functions.html#property
如何获取对象的属性?
我尝试过
msg=property(thing.desc())
msg=property(thing.desc(noun))
我想念一些东西...
下面是代码
import sys
class GameObject:
class_name=""
desc=""
objects={}
def __init__(self,name):
self.name=name
GameObject.objects[self.class_name]=self
def get_desc(self):
return self.class_name+"\n"+self.desc
class Goblin(GameObject):
def __init__(self,name):
self.class_name="goblin"
self.health=3
self.desc="A foul creature"
super().__init__(name)
@property
def desc(self):
if self.health>=3:
return self._desc
elif self.health==2:
health_line="It has a wound on its knee."
elif self.health==1:
health_line="Its left arm has been cut off!"
elif self.health<=0:
health_line="It is dead."
return self._desc+"\n"+health_line
@desc.setter
def desc(self,value):
self._desc=value
goblin = Goblin("Gobbly")
def get_input():
command=input(":").split()
verb_word=command[0]
if verb_word in verb_dict:
verb=verb_dict[verb_word]
else:
print("Unknown verb {}".format(verb_word))
return
if len(command) >= 2:
noun_word = command[1]
print (verb(noun_word))
else:
print(verb("nothing"))
def say(noun):
return 'You said "{}"'.format(noun)
def examine(noun):
if noun in GameObject.objects:
return GameObject.objects[noun].get_desc()
else:
return "There is no {} here.".format(noun)
def hit(noun):
if noun in GameObject.objects:
thing=GameObject.objects[noun]
if type(thing)==Goblin:
thing.health=thing.health-1
if thing.health<=0:
msg="You killed the goblin!"
else:
msg=property(thing.desc(noun))
else:
msg="There is no {} here".format(noun)
return msg
def exit(noun):
sys.exit(0)
verb_dict = {
"say": say,
"examine": examine,
"hit": hit,
"exit": exit,
}
while True:
get_input()
答案 0 :(得分:2)
将行更改为简单:
msg = thing.desc