以下音频以100
每分钟的节拍和4/4
的时间签名播放。
所记录的秒数和滴答数不断增加。我该如何确定:
1
..通常音乐会被计算为1, 2, 3, 4, 1, 2, 3, 4
(function() {
var isPlaying = false;
document.getElementById('togglePlayback').addEventListener('click', function() {
isPlaying = !isPlaying;
Tone.Transport.bpm.value = 100;
Tone.Transport.timeSignature = "4/4";
console.log('Start playing');
console.log(Tone.Transport.bpm.value);
console.log(Tone.Transport.timeSignature);
if(isPlaying) {
Tone.Transport.scheduleRepeat(function(time){
console.log('Seconds: ' + Tone.Transport.getSecondsAtTime(time));
console.log('Ticks: ' + Tone.Transport.getTicksAtTime(time));
}, "4n");
Tone.Transport.start();
}
});
})();
<script src="https://cdnjs.cloudflare.com/ajax/libs/tone/13.7.1/Tone.js"></script>
<div>
<button id="togglePlayback">Start</button>
</div>
<div id="results"></div>
答案 0 :(得分:1)
由于四分音符是192滴答声,因此您可以使用它来确定其他事件和情况的发生时间:
for file in os.listdir('directory'):
filename = os.fsdecode(file)
if filename.startswith('k_0_'):
continue
(function() {
Tone.Transport.bpm.value = 100;
Tone.Transport.timeSignature = "4/4";
Tone.Transport.scheduleRepeat(function(time){
console.log('Quarter Notes:', Tone.Transport.getTicksAtTime(time) / 192);
}, "4n");
var isPlaying = false;
document.getElementById('togglePlayback').addEventListener('click', function() {
if (isPlaying) {
Tone.Transport.pause();
} else {
Tone.Transport.start();
}
isPlaying = !isPlaying;
});
})();
我还修改了播放/暂停的逻辑,而不是安排新的重复,而是从每按一次按钮开始播放就开始。