我正在制作一个C#WFA游戏引擎,从一个空的VS项目/重新构建它。我已经到达需要添加输入的位置,但是不知道如何添加keyDown / keyUp事件,也不知道如何添加或使用KeyEventHandler。对不起,我的英语。
我尝试使用引用From类的局部类,但这无济于事。我从根本上被困住了,而且我已经研究过并且一直无法找到任何东西。
class Window
{
// privates needed to intialize the game screen
private Form screen;
private Size size;
private Bitmap bitmap;
private Graphics LoadGraphics;
private Graphics FinalGraphics;
// constructor for the window / game screen
public Window(GameContainer gc)
{
// initializes the game screen
bitmap = new Bitmap(gc.GetWidth(), gc.GetHeight());
size = new Size((int)(gc.GetWidth() * gc.GetScale()), (int)
(gc.GetHeight() * gc.GetScale()));
screen = new Form();
// makes the Game screen not resizeable
screen.GetPreferredSize(size);
screen.MinimumSize = size;
screen.MaximumSize = size;
screen.Size = size;
screen.FormBorderStyle = FormBorderStyle.FixedToolWindow;
screen.Text = gc.GetTitle();
// intializes the graphics
LoadGraphics = screen.CreateGraphics();
FinalGraphics = screen.CreateGraphics();
screen.BackColor = Color.Black;
}
// updater for the game screen
public void Update()
{
Application.DoEvents();
LoadGraphics = Graphics.FromImage(bitmap);
FinalGraphics.DrawImage(bitmap, 0, 0, screen.Width, screen.Height);
screen.Show();
}
// getter for the screen
public Form GetScreen()
{
return screen;
}
// getter for the bitmap
public Bitmap GetBitmap()
{
return bitmap;
}
public Color GetBackcolor()
{
return screen.BackColor;
}
}
class Input
{
public Input(Window screen)
{
screen.GetScreen().KeyPreview = true;
}
void Screen_KeyPress( object sender, KeyPressEventArgs e )
{
if (e.KeyChar == 65)
{
Console.WriteLine("you pressed A");
}
}
}
答案 0 :(得分:0)
如果是游戏引擎,您可能实际上想钩住键盘,无论如何,对于按键处理程序,您基本上都会创建一个委托,因此OnKeyPressed + =(双击选项卡可在VS中自动创建委托)
反复试验后,我开始尝试
public void addInstrumentPrice(ip){
instrumentPriceList.add(ip);
ip.setInstrument(this);
}