我正在制作扫雷游戏,必须在屏幕中心显示自定义视图的网格。为了实现这一点,我使用了GridLayout和如下所示的自定义视图(继承ImageView)。
下面提供了情况摘要。
activity_gameplay_screen.xml
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".GameplayScreen">
<GridLayout
android:id="@+id/MineGridLayout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintEnd_toEndOf="parent"
android:layout_margin="0dp"
/>
</android.support.constraint.ConstraintLayout>
GameplayScreen.java(活动)
public class GameplayScreen extends AppCompatActivity {
private MineGridData mineGridData;
private int curX,curY;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_gameplay_screen);
Intent intent = getIntent();
int width=intent.getIntExtra(MainActivity.EXTRA_HEIGHT,30);
int height=intent.getIntExtra(MainActivity.EXTRA_WIDTH,40);
System.out.println(width);
System.out.println(height);
initGridLayout(width,height);
}
private void initGridLayout(int width,int height){
mineGridData = new MineGridData(width,height);
GridLayout mineGridLayout = findViewById(R.id.MineGridLayout);
mineGridLayout.setColumnCount(width);
mineGridLayout.setRowCount(height);
mineGridLayout.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.WRAP_CONTENT, ViewGroup.LayoutParams.WRAP_CONTENT));
for(int y=0;y< height;++y)
for (int x = 0; x < width; ++x) {
GameplaySquare tempSquare = new GameplaySquare(this,null,0,mineGridData.getContent((byte)x,(byte)y));
GridLayout.Spec xSpec = GridLayout.spec(x,1);
GridLayout.Spec ySpec = GridLayout.spec(y,1);
GridLayout.LayoutParams layoutParams = new GridLayout.LayoutParams(xSpec,ySpec);
mineGridLayout.addView(tempSquare,layoutParams);
}
System.out.println(mineGridLayout.getMeasuredHeight());
System.out.println(mineGridLayout.getHeight());
}
}
GameplaySquare.java(自定义视图)
public class GameplaySquare extends AppCompatImageView {
private Drawable[] gameplaySquares = new Drawable[4];
private byte content; // -1 == MINE
private final int defaultSize=20;
private final int unopenedIndex=10;
private final int flaggedIndex=11;
private final int hatenaIndex=12;
private final squareStates defaultState = squareStates.OPEN;
enum squareStates{
OPEN, CLOSED, HATENA, FLAGGED
};
private squareStates squareState;
public GameplaySquare(Context context) {
super(context);
init(null, 0, -1);
}
public GameplaySquare(Context context, AttributeSet attrs) {
super(context, attrs);
init(attrs, 0,-1);
}
public GameplaySquare(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(attrs, defStyle,-1);
}
public GameplaySquare(Context context, AttributeSet attrs, int defStyle, int defaultVal) {
super(context, attrs, defStyle);
init(attrs, defStyle, defaultVal);
}
private void init(AttributeSet attrs, int defStyle, int defaultValue) {
// Load attributes
if(defaultValue==-1) defaultValue=9;
final TypedArray a = getResources().obtainTypedArray(R.array.GameplaySquare);
try{
gameplaySquares[0] = a.getDrawable(defaultValue);
gameplaySquares[1] = a.getDrawable(unopenedIndex);
gameplaySquares[2] = a.getDrawable(flaggedIndex);
gameplaySquares[3] = a.getDrawable(hatenaIndex);
}finally{
a.recycle();
}
setContent((byte)defaultValue);
setSquareState(defaultState);
resizeImage(defaultSize);
}
private void resetImage(){
if(getSquareState()==squareStates.OPEN){
setImageDrawable(gameplaySquares[0]);
} else if(getSquareState()==squareStates.CLOSED){
setImageDrawable(gameplaySquares[1]);
} else if(getSquareState()==squareStates.FLAGGED){
setImageDrawable(gameplaySquares[2]);
} else if(getSquareState()==squareStates.HATENA){
setImageDrawable(gameplaySquares[3]);
}
}
public void resizeImage(int size){
setAdjustViewBounds(true);
setLayoutParams(new ViewGroup.LayoutParams(size,size));
setScaleType(ScaleType.CENTER_INSIDE);
}
public int getContent(){return content;}
private void setContent(byte s){
content=s;
}
public squareStates getSquareState(){return squareState;}
public void setSquareState(squareStates s){
squareState=s;
resetImage();
}
}
图像显示出来,但大小不理想(defaultSize = 20)。资源表明使用setLayoutConstraint()应该足够了,但是在这种情况下,这显然是错误的,大概是由于视图是用Java代码初始化的,而不是从xml夸大的。
我该怎么做才能使GameplaySquare的尺寸显示为20?