I1m当前正在使用此(Unity - Can I make a mirror in 2D?)代码制作反射面。问题在于它是镜像对象,而不是灯光。
有什么解决方案或工作方法吗?
代码:
public class CameraToSpriteMirror: MonoBehaviour
{
public SpriteRenderer spriteToUpdate;
public Camera mirrorCam;
void Start()
{
StartCoroutine(waitForCam());
}
WaitForEndOfFrame endOfFrame = new WaitForEndOfFrame();
IEnumerator waitForCam()
{
//Will run forever in this while loop
while (true)
{
//Wait for end of frame
yield return endOfFrame;
//Get camera render texture
RenderTexture rendText = RenderTexture.active;
RenderTexture.active = mirrorCam.targetTexture;
//Render that camera
mirrorCam.Render();
//Convert to Texture2D
Texture2D text = renderTextureToTexture2D(mirrorCam.targetTexture);
RenderTexture.active = rendText;
//Convert to Sprite
Sprite sprite = texture2DToSprite(text);
//Apply to SpriteRenderer
spriteToUpdate.sprite = sprite;
}
}
Texture2D renderTextureToTexture2D(RenderTexture rTex)
{
Texture2D tex = new Texture2D(rTex.width, rTex.height, TextureFormat.RGB24, false);
tex.ReadPixels(new Rect(0, 0, rTex.width, rTex.height), 0, 0);
tex.Apply();
return tex;
}
Sprite texture2DToSprite(Texture2D text2D)
{
Sprite sprite = Sprite.Create(text2D, new Rect(0, 0, text2D.width, text2D.height), Vector2.zero);
return sprite;
}
}