我正在自学Three.js,并在立方体上玩各种不同的材料。我正在尝试向场景添加3个多维数据集,每个多维数据集使用不同的材质,以并排比较差异。
问题在于当前只有cube1
呈现。其他多维数据集不会出现在浏览器中。对于解决此问题的任何帮助将不胜感激。
<body>
<script src="../three.js-master/build/three.min.js"></script>
<script src="../three.js-master/examples/js/controls/OrbitControls.js"></script>
<script>
var camera, scene, renderer;
var controls
var cube1, cube2, cube3;
init();
animate();
function init() {
//Renderer
renderer = new THREE.WebGLRenderer( {antialias: true} );
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize( width, height );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
//Create Cubes
//Normal
var cube1Geometry = new THREE.BoxGeometry( 2,1,1 );
var cube1Material = new THREE.MeshNormalMaterial();
cube1 = new THREE.Mesh( cube1Geometry, cube1Material );
cube1.position.set( 0,0,0 );
scene.add( cube1 );
//Lambert
var cube2Geometry = new THREE.BoxGeometry( 1,2,1 );
var cube2Material = new THREE.MeshLambertMaterial( {color: 0xff0000, transparent: true, opacity: 05} );
cube2 = new THREE.Mesh( cube2Geometry, cube2Material );
cube2.position.set( -10,0,0 );
scene.add( cube2 );
//Phong
var cube3Geometry = new THREE.BoxGeometry( 1,1,2 );
var cube3Material = new THREE.MeshPhongMaterial( {shininess: 1} );
cube3 = new THREE.Mesh( cube3Geometry, cube3Material );
cube3.position.set( 10,0,0 );
scene.add( cube3 );
//Create Camera
camera = new THREE.PerspectiveCamera (45, width/height, 1, 1000);
camera.position.y = 30;
camera.position.z = 30;
camera.lookAt( new THREE.Vector3( 0,0,0 ) );
controls = new THREE.OrbitControls( camera, renderer.domElement );
}
function animate() {
controls.update();
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
</script>
</body>
答案 0 :(得分:0)
继续研究揭示的问题(双关语意),lambert和phong材料需要光源。它们都被渲染,但是由于光线不足而无法看到。
添加:
//Light Source
var light = new THREE.PointLight( 0xff0000, 1, 100 );
light.position.set( 20,20, 20 );
scene.add( light );
它们现在出现在浏览器中。