我需要检查奖励视频是否已加载,所以我具有此功能:
private bool IsAdAvailable()
{
if (AdmobController.instance.rewardBasedVideo == null) return false;
bool isLoaded = AdmobController.instance.rewardBasedVideo.IsLoaded();
if (!isLoaded)
{
AdmobController.instance.RequestRewardBasedVideo();
}
return isLoaded;
}
这是RequestRewardBasedVideo函数:
public void RequestRewardBasedVideo()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/5224354917";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/1712485313";
#else
string adUnitId = "unexpected_platform";
#endif
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the rewarded video ad with the request.
this.rewardBasedVideo.LoadAd(request, adUnitId);
}
这是显示奖励视频的功能(如果已加载),否则,将向用户显示该消息。
public void ShowRewardedAds()
{
if (rewardBasedVideo.IsLoaded())
{
rewardBasedVideo.Show();
}
else
{
MonoBehaviour.print("Reward based video ad is not ready yet");
}
}
但是当我统一运行我的程序时,在控制台中,此消息不断显示:
Dummy IsLoaded
UnityEngine.Debug:Log(Object)
就像程序不断检查奖励视频是否已加载。
我尝试删除IsAdAvailable()
中的所有语句,但用return isLoaded
代替了return true
。
,消息停止显示,没有停止,它只显示了一次。 这就是我想要的。
有没有更好的方法检查奖励视频是否已加载?
如果您需要有关我的代码的更多信息,请随时询问。
这是我的Admob控制器脚本: https://pastebin.com/TNNPKxQF
这是奖励视频按钮脚本: https://pastebin.com/FipHV9wt
这是“奖励视频回叫”脚本: https://pastebin.com/g65zjBwt
#edit
我删除了IsAdAvailable()
部门的所有陈述
AdmobController.instance.RequestRewardBasedVideo();
和return true
并且我运行我的程序,问题仍然存在,消息Dummy IsLoaded不断显示,没有停止。
因此,我认为此语句AdmobController.instance.RequestRewardBasedVideo();
中的问题。
答案 0 :(得分:1)
您可以在Google AdMob Mobile Ads SDK (Unity) documentation.
中了解如何实施奖励视频广告检查奖励视频是否已加载的最佳方法是通过连接到RewardBasedVideoAd OnAdLoaded
事件:
using GoogleMobileAds.Api;
...
public class GoogleMobileAdsDemoScript : MonoBehaviour
{
private RewardBasedVideoAd rewardBasedVideo;
...
public void Start()
{
// Get singleton reward based video ad reference.
this.rewardBasedVideo = RewardBasedVideoAd.Instance;
// Called when an ad request has successfully loaded.
rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
// Called when an ad request failed to load.
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoFailedToLoad;
this.RequestRewardBasedVideo();
}
private void RequestRewardBasedVideo()
{
#if UNITY_ANDROID
string adUnitId = "ca-app-pub-3940256099942544/5224354917";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3940256099942544/1712485313";
#else
string adUnitId = "unexpected_platform";
#endif
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the rewarded video ad with the request.
this.rewardBasedVideo.LoadAd(request, adUnitId);
}
public void HandleRewardBasedVideoLoaded(object sender, EventArgs args)
{
MonoBehaviour.print("HandleRewardBasedVideoLoaded event received");
}
public void HandleRewardBasedVideoFailedToLoad(object sender, AdFailedToLoadEventArgs args)
{
MonoBehaviour.print(
"HandleRewardBasedVideoFailedToLoad event received with message: "
+ args.Message);
}
您还应该使用事件检查广告是否显示,关闭,点击等。