我有一个包含另一个用户/播放器列表的列表。这些用户按照他们的特定范围的高尔夫障碍进行分组和分类。例如,内部列表包含
的索引[0] =>计数2(玩家)
1 =>计数3(玩家)
[2] =>计数1(玩家)
为了在锦标赛中进行飞行,这些玩家/用户被分组为每次飞行最多3或4个玩家。我如何根据指定的限额填写每个航班。零索引包含2个玩家,因此我必须从下一个索引中减去其余2个玩家,以此类推。
对于上面所有这些,我试图使用LINQ查询来执行这种功能,但是我无法解决。下面是我尝试过的。
List<List<Models.User>> PlayerSortedList = new List<List<Models.User>>(); //contains all the grouped players
foreach (var item in PlayerSortedList)
{
var extraPlayers = new List<Models.User>();
if (item.Count != Convert.ToInt16(vm.flight.PlayerLimit))
{
//Take extra players from next list and remove players from the next list
int limit = Convert.ToInt16(vm.flight.PlayerLimit) - item.Count;
var players = PlayerSortedList.Skip(i); // this has not skipped the first index
extraPlayers = (from player in players
from p in player
where player.Count > 0
orderby (p.UserHandicap).Take(limit)
select p).ToList(); // generating error as must be icomparable but i dont
have to compare anything, but take out players from the next items in the list
}
通过从列表中的下一个项目中抽出更多玩家,我确实必须将它们添加到上一个列表中,并将那些玩家从我已淘汰的列表中删除。
答案 0 :(得分:0)
那呢?
static void Main(string[] args)
{
var listOfListOfPlayers = new List<List<Player>>();
//Flatten the list, so not having to deal with lists of lists
var allPlayers = listOfListOfPlayers.SelectMany(l => l).ToList();
//Count the players that can not take part of a flight
var playersNotFittingInFlight = allPlayers.Count % 4;
//The number of players that will be spread in flights
var maxPlayersInFlights = allPlayers.Count - playersNotFittingInFlight;
//The number of flights you will end up having
var maxFlights = maxPlayersInFlights / 4;
var flights = new List<Flight>(maxFlights);
//Create the flights with the players
for (var i=0;i<maxPlayersInFlights; i=i+4)
{
var flight = new Flight();
//Take 4 players everytime.
var players = allPlayers.Skip(i).Take(4);
flight.Players.AddRange(players);
flights.Add(flight);
}
}
public class Flight
{
public List<Player> Players { get; set; } = new List<Player>();
}
public class Player
{
}
}
答案 1 :(得分:0)
可以通过使用单个linq查询来做到这一点。
var limit = 4;
var results = playerSortedList
// Combine all the users in the lists into a single list
.SelectMany(l => l)
// .SelectMany(l => l.OrderBy(x=>x.Handicap)) // use this in case it is needed to reorder the users within each sub list.
// Use index of the users within the list to create bucket numbers.
.Select((user, idx) => new { User = user, Bucket = (idx / limit) })
// Group the users using the bucket numbers.
.GroupBy(x => x.Bucket)
// Make the whole thing a List<List<User>> again.
.Select(x=>x.Select(bucket => bucket.User).ToList())
.ToList();
亲切的问候, D。