我正在学习画布内容,并将一些代码复制到JSFiddle中。起初,我虽然将代码弄乱了,但是我将代码移到了方括号中,并且效果很好。然后,我将脚本从javascript框中移到了HTML框中的标签中,并且工作正常。为了在JSFiddle上的html区域之外工作,我需要调用其他名称吗?
Here是小提琴。堆栈溢出使我把它放在这里...
var ctx = null;
var tileW = 40;
var tileH = 40;
var mapW = 10;
var mapH = 10;
var currentSecond = 0;
var frameCount = 0;
var framesLastSecond = 0;
var gameMap = [
0, 0, 0, 1, 0, 1, 1, 1, 0, 1,
1, 1, 1, 1, 0, 1, 0, 1, 0, 1,
1, 0, 0, 1, 1, 1, 0, 1, 1, 1,
1, 1, 0, 0, 0, 0, 0, 1, 0, 0,
1, 0, 0, 1, 0, 1, 1, 1, 0, 1,
1, 0, 1, 1, 0, 1, 0, 0, 1, 1,
1, 1, 0, 1, 0, 1, 1, 1, 1, 0,
0, 1, 1, 1, 0, 0, 0, 0, 1, 1,
0, 1, 0, 0, 1, 1, 1, 1, 0, 1,
0, 1, 1, 1, 1, 0, 0, 1, 1, 1
];
window.onload = function() {
ctx = document.getElementById("game").getContext("2d");
requestAnimationFrame(drawGame);
ctx.font = "bold 10pt sans-serif";
};
function drawGame() {
if (ctx == null) {
console.log("I am broken");
return;
}
var sec = Math.floor(Date.now() / 1000);
if (sec != currentSecond) {
currentSecond = sec;
framesLastSecond = frameCount;
frameCount = 1;
} else {
frameCount++;
}
for (var y = 0; y < mapH; y++) {
for (var x = 0; x < mapW; x++) {
switch (gameMap[((y * mapW) + x)]) {
case 0:
ctx.fillStyle = "#000000";
break;
default:
ctx.fillStyle = "#ccffcc";
}
ctx.fillRect(x * tileW, y * tileH, tileW, tileH);
}
}
ctx.fillstyle = "#ff0000";
ctx.fillText("FPS: " + framesLastSecond, 10, 20);
requestAnimationFrame(drawGame);
}