这是我的问题stop-nsview-drawrect-clearing-before-drawing-lockfocus-no-longer-working-on-mojave的继续。我使用了模式lockFocus-graphics context-flushWindow模式来绘制另一个视图。由于视图的后备存储已更改(对于新的二进制文件),因此在macOS 10.14上不再有效。
我认为,NSView有一个方法makeBackingLayer并非没有。下面的代码片段调用了makeBackingLayer,我可以成功使用CALayer子类“ TransparentLayer”来使用它。到目前为止,在该层上调用setNeedsDisplay之后,确实成功调用了我的子类的drawInContext:。但是我在那里做的任何绘图都不会出现。我究竟做错了什么? (ScreenRect是全屏矩形。)
我的NSView(全屏):
- (id)initWithFrame:(NSRect)frame
{
ALog(@"");
self = [super initWithFrame:frame];
if (self) {
self.wantsLayer = YES;
}
return self;
}
- (BOOL) isOpaque { return NO; }
- (BOOL) wantsLayer { return YES; } // YES for layers, else drawRect
- (BOOL) wantsUpdateLayer { return YES; }
- (CALayer *)makeBackingLayer
// NB: If self.layer is already set, makeBackingLayer is NOT called
{
ALog(@"");
// OWN LAYER TYPE (simply subclass of CALayer)
TransparentLayer *newLayer = [[TransparentLayer alloc] initWithFrame:ScreenRect];
return newLayer;
}
- (void)updateLayer { ALog(@"(we do not want this)"); } // (not called)
- (void)drawInContext:(CGContextRef)ctx { ALog( @"ctx=%p",ctx ); } // (not called)
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx { ALog( @"layer=%p ctx=%p",layer,ctx ); } // (not called)
- (void)drawRect:(NSRect)dirtyRect { ALog(@""); } // (not called)
TransparentLayer(也是全屏显示):
- (id)initWithFrame:(NSRect)frame
{
ALog(@"");
self = [super init];
if (self) {
self.bounds = frame; // ?
self.frame = frame; // ?
self.contentsRect = frame;
self.backgroundColor = [NSColor clearColor].CGColor; // transparent
self.opaque = NO;
}
return self;
}
- (void)updateLayer
{
ALog(@"");
}
- (void)_OUT_display
// THIS (display) IS CALLED when this method is present, else drawInContext:
{
ALog(@"");
}
- (void)drawInContext:(CGContextRef)ctx
// THIS IS CALLED, BUT NO OUTPUT VISIBLE ON SCREEN
// ViewController calls every cycle: [self.stillView.layer setNeedsDisplay];
{
ALog(@"");
// Draw a BLUE square 50x50, screen bottom, left
CGRect R = CGRectMake(0., 0., 50., 50. );
CGContextSetRGBFillColor(ctx, 0,0,1, 1); // BLUE
CGContextFillRect(ctx, R);
}